RetroDECK 0.9.0b is released. RetroDECK brings you an all-in-one sandboxed application to play your retro games (and even not-so-retro games) on Linux/SteamOS.RetroDECK Changelog:
New Features:
New website:
Visit retrodeck.net, will you be able enter the code and play the hidden game?
New RetroDECK ES-DE Theme (by Weestuarty)
New Flash system via the standalone emulator: Ruffle
New RetroArch experimental cores:
Panda3DS (3DS)
LRPS2 (PSX2)
New PortMaster system
Download and install a huge library of game ports, read more on: portmaster.games
New Steam Sync feature is now available (powered by Steam Rom Manager):
Enable Steam Sync in the Configurator and favorite your games in ES-DE to find them in your Steam library as separate games.
New RetroENGINE feature for desktop and developers:
RetroDECK can now be used as a headless engine to run your games.
Run your games by double-clicking them or via CLI with flatpak run flatpak run net.retrodeck.retrodeck retrodeck/roms/
New BIOS Checker tool in RetroDECK Configurator:
The two BIOS Checkers tools have been combined into a single tool with better hash validation, more information and support for more BIOS.
Me, Rekku, the new RetroDECK's mascot.
Now I am just managing some backend and automations, but I wish to improve myself to contribute to the project even more. Help me to do so!
Changes & Updates:
Updated all emulators / engines / systems / RetroArch & Cores where possible.
Duckstation:
Marked as Legacy and frozen (due to licensing changes).
Configured to use OpenGL (Vulkan is broken in some cases).
ES-DE
Updated to 3.1.1 with language support and more, read more on their GitLab
The ES-DE settings are now under a submenu to prevent the menu from becoming too crowded - ES-DE Configurations.
ES-DE first setup screen is replaced by a new message from guiding users where to place their data.
Favorites collection is now enabled by default (due to Steam Sync).
Vita3K
Now defaults to Vulkan
Dolphin & Primehack:
Aspect ratio is now set to Auto.
GZDoom
Added a warning message if the user has filenames with exotic symbols used by the .doom files.
Framework / Other Changes:
Reduced application size by approximately 600MB / 40% compared to 0.8.4b (some of this space have been taken by new features).
Decreased the build time from 3.30 hours to about 1 hour.
Transitioned to a modular build approach, where each component is built separately and then integrated into RetroDECK.
Migrated to a GitHub organization, which now hosts the new modular structure.
Restructured folders and paths, reducing several layers of subfolders.
Reworked the pre_build_automation script, adding new features.
Improved logging.
Implemented changes for the future Godot version of the Configurator.
Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM.
Created a new library manager called LibMan. It ensures each component brings its own libraries when built from outsourced modules.
Migrated from AppData to MetaInfo.
Post-update options condensed into a single Zenity window.
Better local building support and PR building workflow.
RetroDECK Configurator: Compression Tool Fixes and enhancements (by Cohee).
Download: RetroDECK 0.9.0b
Source: Here
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