2025-04-05

ShadPS4 Pre (2025/04/05)

EmuCR: ShadPS4ShadPS4 Pre (2025/04/05) is released. An early PS4 emulator for Windows and Linux written in C++.

rpcs3 Git (2025/04/05)

EmuCR: rpcs3 rpcs3 Git (2025/04/05) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Vita3K Git (2025/04/05)

EmuCR: Vita3KVita3K Git (2025/04/05) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

PCSX-Redux Git (2025/04/05)

EmuCR: PCSX-ReduxPCSX-Redux Git (2025/04/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

DuckStation Git (2025/04/05)

EmuCR: DuckStation DuckStation Git (2025/04/05) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

ChonkyStation3 Git (2025/04/05)

ChonkyStation3 Git (2025/04/05) is complied. ChonkyStation3 is a work-in-progress emulator for the PlayStation 3 system. It can currently boot a few simple commercial games.

PPSSPP Git (2025/04/05)

EmuCR: PPSSPPPPSSPP Git (2025/04/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

FB Neo Git (2025/04/05)

EmuCR: FB AlphaFB Neo Git (2025/04/05) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

Play! Git (2025/04/05)

EmuCR: Play!Play! Git (2025/04/05) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Dolphin Git 2503-187

EmuCR: DolphinDolphin Git 2503-187 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

NooDS Git (2025/04/05)

EmuCR: NooDSNooDS Git (2025/04/05) is compiled. A (hopefully!) speedy NDS emulator. NooDS is available for Linux, macOS, Windows, and the Nintendo Switch. Automatic builds are provided; to use them, you'll need to install wxWidgets on Linux or macOS, or the latest Visual C++ runtime library on Windows. NooDS doesn't provide high-level emulation of the BIOS yet. To actually run games, you'll need BIOS files, named "bios7.bin" and "bios9.bin", and a firmware file, named "firmware.bin", placed in the same directory as the executable. On the Switch, you'll also need to have a ROM file named "rom.nds" in the directory, because there's no file browser yet.

Ares Git (2025/04/05)

EmuCR: aresAres Git (2025/04/05) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

SameBoy v1.0.1

EmuCR: SameBoy SameBoy v1.0.1 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

ES-DE v3.2.0

EmuCR: ES-DEEmulationStation Desktop Edition (ES-DE) v3.2.0 is released. EmulationStation Desktop Edition (ES-DE) is a frontend application for browsing and launching games from your multi-platform game collection. It comes preconfigured for use with RetroArch and a number of other emulators. It's also fully customizable so you can easily expand it to launch any emulators or applications that are not included in the bundled configuration. ES-DE is free and open source and will remain so forever. It's also true multi-platform and runs on numerous operating systems such as Ubuntu, Linux Mint, Manjaro, Fedora, FreeBSD, macOS and Windows.

AzaharPlus 2120.2-B

EmuCR: Azahar  AzaharPlus 2120.2-B is released. AzaharPlus is a fork of the Azahar 3DS emulator that restores some features. Each version is the same as the corresponding version of Azahar exept for these features: Support of 3DS files. If a file works with earlier Citra forks, it works with AzaharPlus. Ability to download system files from official servers. No need for an actual 3DS.

GameEx v19.04

EmuCR:GameEx GameEx v19.04 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista. For just $17 (USD) you can too unlock the full potential of the front end.

Wine v10.5

EmuCR:WineWine v10.5 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

Xpeccy 0.6.20250404

Xpeccy 0.6.20250404 is released. Xpeccy is an emulator for ZX Spectrum running on the Unix/Linux OS.

Spectral v1.06

Spectral v1.06 is released. ZX Spectrum emulator for Windows, Linux and MacOS.

Retrom v0.7.17

EmuCR: RetromRetrom v0.7.17 is released. A centralized game library/collection management service with a focus on emulation. Configure once, play anywhere.

Supermodel Git (2025/04/04)

EmuCR: SupermodelSupermodel Git (2025/04/04) is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.

PCSX2 v2.3.256

EmuCR: PCSX2PCSX2 v2.3.256 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Mesen2 Git (2025/04/05)

EmuCR: MesenMesen2 Git (2025/04/05) is compiled. Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

DOSBox-Staging v0.82.1

EmuCR: DOSBoxDOSBox-Staging v0.82.1 is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.