2025-09-11

ShadPS4 Pre (2025/09/11)

EmuCR: ShadPS4ShadPS4 Pre (2025/09/11) is released. An early PS4 emulator for Windows and Linux written in C++.

rpcs3 Git (2025/09/11)

EmuCR: rpcs3 rpcs3 Git (2025/09/11) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

DuckStation Git (2025/09/11)

EmuCR: DuckStation DuckStation Git (2025/09/11) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

melonDS Git (2025/09/11)

EmuCR: melonDSmelonDS Git (2025/09/11) is compiled. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

Azahar Git (2025/09/11)

EmuCR: Azahar Azahar Git (2025/09/11) is compiled. An open-source 3DS emulator project based on Citra.

FB Neo Git (2025/09/11)

EmuCR: FB AlphaFB Neo Git (2025/09/11) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

PPSSPP Git (2025/09/11)

EmuCR: PPSSPPPPSSPP Git (2025/09/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Play! Git (2025/09/11)

EmuCR: Play!Play! Git (2025/09/11) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

VirtualC64 v5.3.1

EmuCR:VirtualC64VirtualC64 v5.3.1 is released. VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.

GroovyMame v0.280 Switchres 2.21f

EmuCR: GroovyMameGroovyMame v0.280 Switchres 2.21f is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.

MS-DOS Player for Win32-x64 (2025/09/04)

EmuCR: MS-DOS PlayerMS-DOS Player for Win32-x64 (2025/09/04) is released. MS-DOS Player is MS-DOS emulator running on Win32-x64 command prompt. 16bit MS-DOS compatible commands can be exexuted on Win32-x64 envrionment.

CloudpilotEmu v1.10.12

CloudpilotEmu v1.10.12 is released. CloudpilotEmu is an emulator for Dragonball-based PalmOS devices that runs in a web browser. In particular, the emulator works on iOS. The emulator is derived from the original POSE emulator. Please see below for the list of currently supported devices.

DSAdvance v1.8

DSAdvance v1.8 is released. Advanced Xbox gamepad emulation for Sony DualSense, DualShock 4, Nintendo Pro controller or Joy-cons. Supports aiming and driving by tilting the gamepad, stick emulation on the touchpad, keyboard and mouse emulation, and external pedals. Works based on the driver ViGEm.

RMG v0.8.0

EmuCR: RMGRMG v0.8.0 is released. Rosalie's Mupen GUI is a free and open-source mupen64plus GUI written in C++. It offers a simple-to-use user interface.

SpeccySE v1.3

SpeccySE v1.3 is released. SpeccySE is a ZX Spectrum 48K / 128K Emulator for the DS/DSi. To run requires one or both of the original ZX Spectrum BIOS ROMs. Place 48.ROM and 128.ROM (exactly so named) into the same directory as the emulator or else in /roms/bios or /data/bios