2026-06-16

Xenia Edge Git (2026/06/15)

EmuCR: XeniaXenia Edge Git (2026/06/15) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.

Xenia Edge Changelog:
[CI] Bundle dxcompiler.dll/dxil.dll with Windows release (28cb646)
[Doc] Update build info with slang requirement (8180af8)
[D3D12] Use placeholder PS for async shader compilation (113c762)
[GPU] Extract and unify texture-fetch computed-LOD logic across backends (02b8a34)
[D3D12/DXIL] Add dxil_debug cvar to gate shader compilation debug flags (1ce7e76)
[D3D12/DXIL] Remove the now broken DXBC fallback (7051ceb)
[Build] Remove dxbc related build rules (b373489)
[D3D12/DXIL] emulate extended-range float16 in ROV color pack/unpack (195e115)
[D3D12/DXIL] flush float32 denormals to zero (5864cd2)
[D3D12/DXIL] Add ROV support (2b103a3)
[D3D12] DXIL feature parity with DXBC part 2 (1786196)
[D3D12/DXIL] Implement barycentric interpolation (743d2f2)
[D3D12/DXIL] Implement getBCF (d81e8d7)
[D3D12] DXIL feature parity with DXBC (51bc1c7)
[D3D12] Bring in DXIL fixes from Xenios (06a4466)
[D3D12] Convert runtime shaders to DXIL (a468181)
[D3D12] Convert standalone system shaders to DXIL compiled with slang (0635b26)

Download: Xenia Edge Git (2026/06/15)
Source: Here

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