Xenia Edge Changelog:
[CI] Bundle dxcompiler.dll/dxil.dll with Windows release (28cb646)
[Doc] Update build info with slang requirement (8180af8)
[D3D12] Use placeholder PS for async shader compilation (113c762)
[GPU] Extract and unify texture-fetch computed-LOD logic across backends (02b8a34)
[D3D12/DXIL] Add dxil_debug cvar to gate shader compilation debug flags (1ce7e76)
[D3D12/DXIL] Remove the now broken DXBC fallback (7051ceb)
[Build] Remove dxbc related build rules (b373489)
[D3D12/DXIL] emulate extended-range float16 in ROV color pack/unpack (195e115)
[D3D12/DXIL] flush float32 denormals to zero (5864cd2)
[D3D12/DXIL] Add ROV support (2b103a3)
[D3D12] DXIL feature parity with DXBC part 2 (1786196)
[D3D12/DXIL] Implement barycentric interpolation (743d2f2)
[D3D12/DXIL] Implement getBCF (d81e8d7)
[D3D12] DXIL feature parity with DXBC (51bc1c7)
[D3D12] Bring in DXIL fixes from Xenios (06a4466)
[D3D12] Convert runtime shaders to DXIL (a468181)
[D3D12] Convert standalone system shaders to DXIL compiled with slang (0635b26)
Download: Xenia Edge Git (2026/06/15)
Source: Here
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