FB Neo Git (2026/05/09) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
2026-05-09
FB Neo Git (2026/05/09)
FB Neo Git (2026/05/09) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DOSBox-X Git (2026/05/09)
DOSBox-X Git (2026/05/09) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DuckStation Git (2026/05/09)
DuckStation Git (2026/05/09) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Citron-NEO Git (2026/05/09)
BizHawk Git (2026/05/09)
BizHawk Git (2026/05/09) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Azahar Git (2026/05/09)
Gearboy v3.8.4
Gearboy v3.8.4 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Commodore 64 Emulator v0.7.9.9-alpha
Commodore 64 Emulator v0.7.9.9-alpha is released. A Commodore 64 emulator written in modern C++, built with SDL2 and designed around two priorities:Accuracy-first emulation (with a strong focus on real hardware behavior over “good enough” hacks); Debuggability (integrated monitor, break/watchpoints, and visibility into what the machine is doing). This project is actively under development; expect rough edges and incomplete features.
Supermode Sinden v0.3a-86da770
Supermode Sinden v0.3a-86da770 is released. This is a fork of model3emu-code to add native Sinden light gun support. This fork uses ManyMouse to provide 2 player gun support in Linux and MacOSX. Two player mouse input in Windows is currently unchanged (supported in the official release) via the Windows Raw Input system. A Windows package is provided for Sinden border support.