2026-05-23
Yape v1.3.0
Yape v1.3.0 is released. Yape is the best emulator of Commodore microcomputer family running on Windows and Unix. The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.
MZ800emu v2.0.2 Preview
PadForge v3.2.2
AntiMicroX v3.6.1
AntiMicroX v3.6.1 is released. AntiMicroX is a graphical program used to map gamepad keys to keyboard, mouse, scripts and macros. You can use this program to control any desktop application with a gamepad on Linux🐧 and Windows 🪟. It can be also used for generating SDL2 configuration (useful for mapping atypical gamepads to generic ones like xbox360).
Mariani v1.6 (4)
Mariani v1.6 (4) is released. Mariani is a native macOS UI for AppleWin, by way of Andrea's Raspberry Pi port.
Stella Git (2026/05/23)
Stella Git (2026/05/23) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Vita3K Git (2026/05/23)
Vita3K Git (2026/05/23) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
rpcs3 Git (2026/05/23)
rpcs3 Git (2026/05/23) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX-Redux Git (2026/05/23)
PCSX-Redux Git (2026/05/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
MesenCE Git (3026/05/23)
FB Neo Git (2026/05/23)
FB Neo Git (2026/05/23) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DOSBox-X Git (2026/05/23)
DOSBox-X Git (2026/05/23) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DuckStation Git (2026/05/23)
DuckStation Git (2026/05/23) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.