2026-07-14

VisualBoyAdvance-M Git (2026/07/14)

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/07/14) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

ShadPS4 Pre (2026/07/14)

EmuCR: ShadPS4ShadPS4 Pre (2026/07/14) is released. An early PS4 emulator for Windows and Linux written in C++.

rpcs3 Git (2026/07/14)

EmuCR: rpcs3 rpcs3 Git (2026/07/14) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

Snes9x Git (2026/07/06)

EmuCR: Snes9xSnes9x Git (2026/07/06) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

SharpEmu Git (2026/07/14)

EmuCR: SharpEmu SharpEmu Git (2026/07/14) is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

PCSX-Redux Git (2026/07/14)

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/07/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX2 v2.7.470

EmuCR: PCSX2PCSX2 v2.7.470 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

NxEmu Dev v0.7.0-508-661a8a2

EmuCR: NxEmuNxEmu Dev v0.7.0-508-661a8a2 is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.

OpenMSX Git (2026/07/14)

EmuCR:OpenMSX OpenMSX Git (2026/07/14) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.

FB Neo Git (2026/07/14)

EmuCR: FB AlphaFB Neo Git (2026/07/14) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

DuckStation Git (2026/07/14)

EmuCR: DuckStation DuckStation Git (2026/07/14) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

DOSBox-X Git (2026/07/14)

EmuCR: DOSBoxDOSBox-X Git (2026/07/14) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-Staging Git (2026/07/14)

EmuCR: DOSBoxDOSBox-Staging Git (2026/07/14) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

PPSSPP Git (2026/07/14)

EmuCR: PPSSPPPPSSPP Git (2026/07/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

Dolphin Git 2606-155

EmuCR: DolphinDolphin Git 2606-155 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Azahar Git (2026/07/14)

EmuCR: Azahar Azahar Git (2026/07/14) is compiled. An open-source 3DS emulator project based on Citra.

EMU Collection v4.5

EmuCR: EMU Collection EMU Collection v4.5 is released. EMU Collection is a dedicated Italian platform hosting a comprehensive, all-in-one emulator package designed specifically for Windows PCs. Active and continuously updated since 2010, the project acts as a streamlined bridge for retro-gaming enthusiasts and modern console emulation fans alike, eliminating the tedious setup processes usually associated with configuring individual emulators..

Gameplay v0.93b

Gameplay v0.93b is released. Gameplay is a frontend for DosBox, DosBox-X, and Scumm. It lets you play MS-DOS games easily and quickly—no complications, no configuration needed. Just choose a game from the list and play. Everything is preconfigured (best audio, best graphics, extra parameters, etc.).

WANGMODEL1 v1.3

WANGMODEL1 v1.3 is released. WANGMODEL1 is a SEGA MODEL1 HLE Emulator.

Xenia Edge Git (2026/07/14)

EmuCR: XeniaXenia Edge Git (2026/07/14) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.

Supermode Sinden v0.3a-fef2b38

EmuCR: SupermodelSupermode Sinden v0.3a-fef2b38 is released. This is a fork of model3emu-code to add native Sinden light gun support. This fork uses ManyMouse to provide 2 player gun support in Linux and MacOSX. Two player mouse input in Windows is currently unchanged (supported in the official release) via the Windows Raw Input system. A Windows package is provided for Sinden border support.

PadForge v4.0.1

EmuCR: Azahar  PadForge v4.0.1 is released. Modern controller mapping utility for Windows. Maps any controller, keyboard, or mouse to virtual Xbox 360, DualShock 4, custom DirectInput, or MIDI controllers via ViGEmBus, vJoy, and Windows MIDI Services that games and applications see as real hardware.

MAME4droid 2026(0.288) v1.37.2

EmuCR:MameMAME4droid 2026(0.288) v1.37.2 is released. MAME4droid is developed by David Valdeita (Seleuco) as a port of the MAME emulator by MAMEDev and contributors. It emulates arcade games and systems like ZX Spectrum, Amstrad CPC, MSX etc. This version of MAME support over 40000 different ROMs.

1984 v0.4.15

1984 v0.4.15 is released. A cycle-stepped Amstrad CPC 464/6128 emulator written in C with SDL3.

Cube64 / Wii64 v1.4.1

Cube64 / Wii64 v1.4.1 are released. Wii64 & Cube64 are Mupen64 for the Gamecube/Wii. Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator currently uses dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to achieve (near) full-speed emulation in most instances.