Lichii Changelog:
Game fixes
The green-hat kid adventure: it now boots, gets through the intro and plays. It used to abort about 20 s after launch, on a 64-bit wait-on-address the kernel rejected (upstream Eglantine #567 is ported). About 80 shaders it couldn't run before now translate, so the white screen is gone and the world renders (#87).
Star Fox: gameplay runs at 60 fps instead of 30. Ampere GPU timestamps are now reported in nanoseconds (#84).
Updater
The in-app updater now checks Lichii's GitHub releases and picks the right download for your platform (#82).
Diagnostics (all off by default)
The frame dump can also record every texture a pass or compute dispatch samples (EDEN_NX2_FRAME_DUMP_SAMPLED=1), and EDEN_NX2_REJECT_HASH switches off specific shaders for A/B tests (#87).
Known issues
Green-hat kid: outdoor areas have far too much fog and glow, much hazier than on console. We're working on it.
Green-hat kid: performance is low, about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders are still unsupported.
Star Fox on RTX 50-series GPUs can still lose the GPU device after a scene change. Try NVIDIA driver 610.88.
"Failed to allocate 14336 MiB of backing memory" means Windows ran out of RAM plus page file. Set the page file to system-managed.
Automatic build of nx2 at c9ebb5c.
Download: Lichii build 75
Source: Here
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