Lichii build 75 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Lichii Changelog:
Game fixes
The green-hat kid adventure: it now boots, gets through the intro and plays. It used to abort about 20 s after launch, on a 64-bit wait-on-address the kernel rejected (upstream Eglantine #567 is ported). About 80 shaders it couldn't run before now translate, so the white screen is gone and the world renders (#87).
Star Fox: gameplay runs at 60 fps instead of 30. Ampere GPU timestamps are now reported in nanoseconds (#84).
Updater
The in-app updater now checks Lichii's GitHub releases and picks the right download for your platform (#82).
Diagnostics (all off by default)
The frame dump can also record every texture a pass or compute dispatch samples (EDEN_NX2_FRAME_DUMP_SAMPLED=1), and EDEN_NX2_REJECT_HASH switches off specific shaders for A/B tests (#87).
Known issues
Green-hat kid: outdoor areas have far too much fog and glow, much hazier than on console. We're working on it.
Green-hat kid: performance is low, about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders are still unsupported.
Star Fox on RTX 50-series GPUs can still lose the GPU device after a scene change. Try NVIDIA driver 610.88.
"Failed to allocate 14336 MiB of backing memory" means Windows ran out of RAM plus page file. Set the page file to system-managed.
Automatic build of nx2 at c9ebb5c.
Download: Lichii build 75
Source: Here
2026-11-05
Tags:
Console,
Lichii,
Official_Build,
Switch2

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