2026-11-01

rpcs3 Git (2026/11/01)

EmuCR: rpcs3 rpcs3 Git (2026/11/01) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* HLE: Set cpu_flag::wait around vm::alloc/vm::dealloc
* PPU: Cache calloc patch helpers independently of games
* Utilities: Address patch registry review feedback
* PPU: Compile allocated patch helpers at startup
* PPU: Avoid redundant entries for patched instructions
* USIO: Fixed up NACK's retransmission behaviour
* util/types.hpp: Fix IntelliSense errors with IDM functions
* SPU: Fix RSX locking in MFC DMA
* SPU: Fix memory leaks on errors and add ENOEXEC to sys_raw_spu_load (#19971)
* SPU: simplify AArch64 shared dispatcher
* SPU LLVM: Reset transform state for each compilation module
* usio: remove postamble from footer
* usio: replace pn532 with generic nfc_reader
* usio: add back remove_pre_and_postamble param
* usio: fix build
* usio: move pn532 code to its own class
* usio: Handle variable postamble and preamble
* usio: use error_frame instead of syntax_error
* usio: add and use pn532_in_data_exchange structs
* usio: add and use pn532_frame_header and footer structs
* usio: add and use pn532_read_register_request struct
* usio: use pn532_ack_frame and pn532_frame_start
* usio: add and use pn532_read_gpio_response struct
* usio: add and use pn532_in_list_passive_target_response struct
* usio: add and use usio_command struct
* usio: add and use enums based on NXP PN532 NFC controller host protocol
* gl/vk: Force shader compilation threads to run in with background priority
* rsx: Allow the user to skip shader compilation wait if an interpreter is available
* rsx/overlays: Make the gauge button more responsive by using an easing acceleration curve
* rsx/overlays: Speed up gauge fill animation
* vk: Make shader interpreter wait skippable
* rsx/overlays: Fix elapsed computation for gauge button
* vk/gl: Allow shader interpreter loading to be interruptible
* rsx/overlays: Make the shader loading dialog support skipping
* rsx/overlays: Add an optional hold-to-skip button for dialogs
* rsx/overlays: Implement pie SDF and the gauge button
* vk/gl: Do not load shader caches unless a PS3 application is actually running
* emu: Track the reason for each boot

Download: rpcs3 Git (2026/11/01) x64
Source: Here

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