2026-02-22
Gameplay v0.50
Gameplay v0.50 is released. Gameplay is a frontend for DosBox, DosBox-X, and Scumm. It lets you play MS-DOS games easily and quickly—no complications, no configuration needed. Just choose a game from the list and play. Everything is preconfigured (best audio, best graphics, extra parameters, etc.).
clownmdemu v1.6.6
clownmdemu v1.6.6 is released. This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator. It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated (see clownmdemu-frontend-common/clownmdemu/TODO.md for more information).
Mariani v1.6 (2)
Mariani v1.6 (2) is released. Mariani is a native macOS UI for AppleWin, by way of Andrea's Raspberry Pi port.
ScePSX v0.2.0.1
ScePSX v0.2.0.1 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.
Obentou v0.1.4
Obentou v0.1.4 is released. Obentou is a new open-source console and handheld emulator for Windows, developed in C/C++ by yughias.
Lazuli Nightly (2026/02/22)
Lazuli Nightly (2026/02/22) is released. GameCube emulator. lazuli is a work-in-progress GameCube emulator. lazuli is still very much a toy, but it's able to boot multiple commercial games and lots of homebrew.
VirtualC64 v6.0b2
VirtualC64 v6.0b2 is released. VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.
Xenia Edge Git (2026/02/22)
Playnite v10.51
Playnite v10.51 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Vita3K Git (2026/02/22)
Vita3K Git (2026/02/22) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
ShadPS4 Pre (2026/02/21)
ShadPS4 Pre (2026/02/21) is released. An early PS4 emulator for Windows and Linux written in C++.
Hades v1.1.1
FB Neo Git (2026/02/22)
FB Neo Git (2026/02/22) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
Flycast Git (2026/02/22)
DOSBox-Staging Git (2026/02/22)
DOSBox-Staging Git (2026/02/22) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
DuckStation Git (2026/02/22)
DuckStation Git (2026/02/22) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Dolphin Git 2512-421
Dolphin Git 2512-421 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
PPSSPP Git (2026/02/22)
BizHawk Git (2026/02/22)
BizHawk Git (2026/02/22) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Ares Git (2026/02/22)
Azahar 2125.0 Alpha 2
3Beans (2026/02/22)
3Beans (2026/02/22) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.

