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PCSX2 Git Changelog:
* GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.
* GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.
* convert.fx: Update main4 shader to better support hdr colclip.
* GSdx-d3d11: Add/port HDR colclip support.
* GSdx-d3d11: Remove colclip and negative blend algo.
Download: PCSX2 Git (2019/01/12)
Source: Here
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