2020-06-21

BizHawk Git (2020/06/21)

EmuCR: BizHawkBizHawk Git (2020/06/21) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Specify [SpecializedTool] belongs on classes
* Enable SA1015 and fix noncompliance
* Enable SA1026 and fix noncompliance
* Enable SA1121 and fix noncompliance
* Enable SA1130 and fix noncompliance
* Enable SA1410 and fix noncompliance
* Enable SA1314 and fix noncompliance
* Enable SA1626 and fix noncompliance
* Enable SA1617 and fix noncompliance
* Enable CS1572, CS1574, and CS1734, and fix noncompliance
* Fix exception creation
* A bit of Range cleanup
* Enable CS1570 and fix noncompliance
* Mess w/ doc comment warnings
* finish renaming hyper/turbo wbx files
* updated waterbox docs
* ss and pcfx dirs can be whacked (they belong to numa now)
* clarify that CloneSaveRam() can return null
* dont create empty file when manually flushing null save ram
* gpgx - return null for CloneSaveRam() when there's no saveram. this is apparently legal and other cores have been doing it
* rename pce and pce-fast to turbo and hyper
* clean nyma zlib building stuff
* GPGX: Saveram tweaks
* add Reset Speed hotkey. it's bound to Shift+Equals by default because.. well, it's kind of logical... kind of. If you have any better suggestions...
* cleanup to Choose A/V writer dialog
* krusty
* TasMovie - cache mnemonic look ups, gives a noticeable speed boost to drawing
* move QuickCollections to the PCEHawk core where it is used, since we don't expect to use it elsewhere, and one of it's advantages was speculating that being in the same assembly would give it good inlining, so being in a common library was negating this
* remove unused extension method
* remove useless dropdown opened event
* convert SMSHawk to generic core menu
* create ISmsGpuView and have the Sms VdpViewer tool depend on it
* convert PCE to generic core menu
* convert Genesis to generic core menu
* created a SpecializedTool attribute for system/core specific tools, and use it to dynamically add available tools to the generic core menu, replace the hardcoded GBA menu using this
* remove what should have been ignored
* Create a generic core menu (#2155)
* nyma - fix bug that stopped NGP from booting
* more wip
* doc cleanup
* fix crash shutting down when GL retroshaders failed compiling
* get gl display method working, at least, minimally, with the scanlines shader. someone else can fix up the others if they need to or make me a bug. at least the hard part is past
* actual remove CGC.exe, that was the whole point wasnt it
* keep working on CGC-removal
* remove cgc (step 1)
* Fix potential crash on exit if certain native resources weren't disposed

Download: BizHawk Git (2020/06/21)
Source: Here

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