2021-03-23

PCSX2 Git (2021/03/23)

EmuCR: PCSX2PCSX2 Git (2021/03/23) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Formatting: clang-format + copyright headers
* MSVC: fix libchdr integration
* cmake: Fix libchdr clang CI faliure
* CDVD: Add support for CHD format
* gsdump: change the location of the settings button
* gsdump: add a settings button; add safety checks for user missing braincells
* gsdump: disable renderer switch keybind on debug
* gsdump: simplify a switch case and do-while
* gsdump: move all gui porcelains to main thread and code reorg
* gsdump: make wxwidgets highlight selected packet on debug mode
* gsdump: implem debug button functions & disable in release & minimize
* gsdump: filter fswatcher events & rename the app
* gsdump: ensure q is printed as float
* gsdump: reset state when dump is invalid & ensure you can't run it if started
* gsdump: add enter+dclick selection on lv + fix rd crash lifetime switch
* gsdump: force close-shutdown when gsdump is the callee
* gsdump: switch to Add instead of += overloading, unlink about and gsdump
* gsdump: remove the list refresh when stopping the dump
* gsdump: disable run button when already running
* gsdump: implement renderer overrides, fix linux GSRT, remove GS assert
* gsdump: make our own window, handle close event, make our own vsync timers
* gsdump: fix parsing of last packet in non debug mode and code simplification
* gsdump: move to unique_ptr & references and fix GS hanging bug
* gsdump: add automatic fs watcher for dumps list & remove todo
* gsdump: add message when failing to load dump, fix dumps without preview image
* gsdump: various logic and code formatting improvements
* gsdump: fix crash on shutdown & ui refinement work
* gsdump: use automatically initialized vectors
* gsdump: add missing gifreg naming, fix vsync type casting & formatting
* gsdump: fix casting on vsync type field
* gsdump: fix windows filters & clear up warnings & unix builds
* gsdump: new freeze definition, the dump now gets correctly loaded in memory
* gsdump: use correct plugin lifetime callbacks
* gsdump: switch processing into a thread
* gsdump; packet reg parser finalized and confirmed complete
* gsdump: wxwidgets ux improvements
* gsdump: finalize reg parsing, we are theoretically at feature parity
* gsdump: finish implement reg tree subparsing
* gsdump: implementing some reg packet parsers
* gsdump: enum to string mapping thanks to preprocessor magic
* gsdump: vastly simplify string exports & beginning to work on reg browser
* gsdump: packet browser fields implemented up to prim
* gsdump: implement basics of the packet browser
* gsdump: parse gsdump packets into treeview
* gsdump: wiring up buttons
* gsdump: debug mode messages implemented
* gsdump: initial implem of standard replay mode done
* gsdump: initial implementation of gssdump event processing
* gsdump: dump fully parsed
* gsdump: initial parsing of the dump file
* GSDump: implement layout of dump replay
* GSDump: initial implementation of the run feature
* GSDump: implement dump preview
* GSDump: initial windows port
* GSDump: add some basic event handling
* GSDump: further painful work on the UI, preview icon added
* GSDump: very early draft of the UI

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Source: Here

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