2021-09-17

rpcs3 Git (2021/09/17)

EmuCR: rpcs3 rpcs3 Git (2021/09/17) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* SPU MFC: Implement MFC commands execution shuffling
* SPU LLVM: implement SQRT and DIV pattern detection (xf)
* SPU LLVM: implement spu_re, spu_rsqrte
* SPU LLVM: make intrinsics for most xfloat instructions
* LLVM DSL / SPU LLVM: implement infinite precision shifts
* LLVM DSL: implement absd and match helpers
* LLVM DSL: reimplement fre, frsqe, fmax, fmin
* LLVM DSL: reimplement pshufb, add 'calli'
* SPU LLVM: implement FI instruction
* LLVM DSL: implement fpcast
* LLVM DSL: reimplement fmuladd, force hw fma if present
* SPU LLVM: optimize SHUFB for permutation-only shuffles
* SPU LLVM: implement missing constant mask handling in SHUFB
* LLVM DSL: add line number in get_const_vector automatically
* LLVM DSL: reimpelement fsqrt, fabs
* LLVM DSL: reimplement avg
* LLVM DSL: reimplement ctlz, ctpop
* Refresh game list after installing RAP files via menus
* Fully implement sceNpDrmVerifyUpgradeLicense
* cellSearch: more stubs and implementations (#10578)
* overlays: Show feedback while stopping ppu compilation
* Fix BDVD path setting
* sys_prx: Improve sys_prx_get_module_info error checking
* sys_prx: Implement sys_prx_get_module_id_by_address
* cmake corrections (#10782)

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