2021-12-03

rpcs3 Git (2021/12/03)

EmuCR: rpcs3 rpcs3 Git (2021/12/03) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* PPU LLVM: rewrite and optimize saturation bit
* PPU LLVM: inline remaining vector instructions
* PPU LLVM: modernize most vector instructions
* PPU LLVM: allow to drop setting SAT flag (optimization, module-wide)
* PPU LLVM: rewrite more packing instructions
* PPU LLVM: rewrite some packing instructions
* PPU LLVM: modernize some code with new DSL
* [rsx] reduce size of config structs
* [Config] Use std::less<> for std::map<...>
* sys_spu_thread: Removed unused field access
* Fixed debug build compilation errors
* [Utilities] Fixed area_base operator* scalar type
* rsx: Add some sensible fallbacks (#11219)
* sys_spu: Implement SPU image segment info checks (#11211)
* rsx: Simplify unconstrained aspect ratio conversion
* rsx: default initialize RsxDisplayInfo
* cellAvconfExt: add some trivial param checks
* avconf: Add const to fxo references
* rsx: Fix image scaling
* VK/GL: honor game's aspect ratio when scaling
* fs::file: always use strict reading mode for large reads (#11206)

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