rpcs3 Git (2025/06/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.rpcs3 Git Changelog:
* vk: Fix video-out calibration pass inputs
* vk: Fix shader interpreter inputs when textures are not used
* vk: Fix up binding layouts for some broken shaders
* vk: Cleanup compiler warnings
* vk: Fix crash when running MSAA resolve shaders
* Remove unused file
* vk: Fix binding of arrays
* vk: Drop obsolete logic around descriptor switching
* vk: Update shader interpreter to use dynamic binding layout
* vk: Fix crash when running attachment clear pass
* vk: Fix FS stencil mirror binding location overwrites causing holes in descriptor layout
* vk: Code improvements
* vk: Drop copy optimization
* vk: Improve pipeline layout validation and fix slot allocation bugs
* vk: Fix descriptor set update and caching model to support skipped updates
* vk: Fix edge cases in descriptor update logic
* rsx/util: Support basic array merge
* vk: Fix clang build and resource leak on exit
* vk: Use shared layout generator for all pipelines
* vk: Update binding model for compute jobs
* vk: Use standard C++
* vk: Lazy register/derigeter of hot data
* vk: Fix FSR upscaling
* vk: Use write commands instead of copy commands to avoid dependencies
* vk: Respect shader compile flags when linking
* vk: Correctly initialize descriptor copy data
* vk: Fix graphical bugs and crashes
* vk: Rewrite program binding management to use "separate shader objects" concept.
* vk: Fix build
* vk: Move descriptor management to the pipeline layer
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