2025-10-13

rpcs3 Git (2025/10/13)

EmuCR: rpcs3 rpcs3 Git (2025/10/13) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* vk: Uniquely identify images using a monotonic incrementing counter
* vk: Add support for blackwell PCI IDs
* vk: Improve documentation and remove notifications from instancing buffer
* vk: Raise heap changed interrupt when growing persistently bound SSBOs
* vk: Restore thread safety locks to descriptor routines
* vk: Fix shader interpreter compilation and crashes
* gl: Reimplement user clip planes using the new ABI
* vk: Fix user clip planes
* vk: Don't use rebar for transform constants data
* vk: Add re-bar toggle to GUI
* vk: Use BAR memory pool for low-latency resource uploads
* vk: Decorations for readonly SSBOs
* vk/exp: Remove unnecessary locks and optimize VS
* rsx/vk: Update shader interpreter to use new varying draw params model
* vk: Pass draw parameters to FS via varying register
* gl: Fix compilation error when using clip planes
* vk: Fix shader compiler issues caused by broken preprocessor macro expansion
* vk: Guard against concurrent access of storage pool under high pressure and MTRSX.
* vk: Rewrite descriptor write template management
* rsx: Fix shader interpreter compilation
* vk: Fix shader compilation for certain glslang versions
* rsx: Restore optimizations in fragment shader recompiler
* vk: Improved state cache tracking
* vk: Fix raster-env buffer type
* vk: Fix shader compilation with fog parameters
* vk: Move polygon stipple parameters to fixed array buffer
* vk: Fix stale pointer reference when back-to-back partial updates are interrupted by a shader swap
* vk: Fix windows build
* vk: Fix wpos computation
* vk: Implement state tracking for command buffers
* vk: Combine all draw-time constants to a single struct and update only the offset id
* vk: Implement descriptor write buffering
* rsx: Prepend namespace for simple_array uses
* rsx: Use simple array for texcoord stack
* rsx: Simplify descriptor set contract a bit
* vk: Move texture parameter stream to SSBO layout
* vk: Move FS context vars to block format
* rsx/common: Add reverse_ptr impl to VS tree
* rsx: Fix bugs in fragment program constants stream maagement
* vk: Fix vertex context indexing
* vk: Fix fragment constants indexing
* vk: Fix use of push constants
* rsx: Fix bug in reverse_iterator for simple_array
* rsx/vk: Convert fragment constants from static struct to array of vec4
* rsx: Enhance unordered_map declaration to be more versatile
* rsx: Replace use of small vectors with simple_array
* vk: Move draw-time constants to vertex layout stream and make it SSBO
* vk: Get basic vertex shaders working without traditional UBOs
* vk: Fix allocation of vertex env data
* vk: Start converting UBO bindings to SSBO indexed arrays
* Qt: fix some warnings
* cellL10n: fix ucs2 type
* vm.cpp: remove unused variable
* cellPad: Fix some warnings
* Qt/Input: Adjust pad settings dialog based on pad capabilities
* Update Qt to 6.10.0
* Multi-Slot Savestates

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