2025-11-28

Azahar Git (2025/11/28)

EmuCR: Azahar Azahar Git (2025/11/28) is compiled. An open-source 3DS emulator project based on Citra.

DOSBox-Staging Git (2025/11/28)

EmuCR: DOSBoxDOSBox-Staging Git (2025/11/28) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

Bottles v60.1

EmuCR: BottlesBottles v60.1 is released. Bottles is a special Wine wrapper, which lets you easily run Windows software and games on Linux.

XEMU v0.8.116

EmuCR:Xbox EmulatorsXEMU v0.8.116 is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.

ShadPS4-QtLauncher (2025/11/27)

EmuCR: ShadPS4ShadPS4-QtLauncher (2025/11/27) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.

VisualBoyAdvance-M Git (2025/11/28)

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2025/11/28) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

PCSX2 v2.5.334

EmuCR: PCSX2PCSX2 v2.5.334 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

FB Neo Git (2025/11/28)

EmuCR: FB AlphaFB Neo Git (2025/11/28) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

PPSSPP Git (2025/11/28)

EmuCR: PPSSPPPPSSPP Git (2025/11/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

DuckStation Git (2025/11/28)

EmuCR: DuckStation DuckStation Git (2025/11/28) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Dolphin Git 2509-558

EmuCR: DolphinDolphin Git 2509-558 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

BizHawk Git (2025/11/28)

EmuCR: BizHawkBizHawk Git (2025/11/28) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

Ares Git (2025/11/28)

EmuCR: aresAres Git (2025/11/28) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

3Beans (2025/11/28)

3Beans (2025/11/28) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.