2025-11-30
MAMEUI64 Plus! v0.283

MAMEUI64 Plus! v0.282 is released. A continuation of the original Mame Plus. MAME Plus! has many features to make it a great unoffical build.
WinUAE v6.0.2 Beta 6
WinUAE v6.0.2 Beta 6 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinArcadia & AmiArcadia v35.4
WinArcadia & AmiArcadia v35.4 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
ShadPS4-QtLauncher (2025/11/30)
ShadPS4-QtLauncher (2025/11/30) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Pre (2025/11/30)
ShadPS4 Pre (2025/11/30) is released. An early PS4 emulator for Windows and Linux written in C++.
Azahar Git (2025/11/30)
DOSBox-Staging Git (2025/11/30)
DOSBox-Staging Git (2025/11/30) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
nmamex2 v0.283
MAME32 More! v0.84.283
MAME32 More! v0.84.283 is released. MAME32 More! is base on Mame Plus! This is MAME compiled with Kaillera, a utility that enables Netplay on it and other emulators that support it.
Mame32K v0.67.283
FB Alpha Shuffle v2.4.0 (2025/11/30)
FB Alpha Shuffle v2.4.0 (2025/11/30) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.
SDLMAME v0.283
SDLMAME v0.283 is released. SDLMAME is a port of the popular MAME™ emulator to the SDL library. It runs on many different platforms, including both 32- and 64-bit Linux.
WolfMame v0.283
WolfMame v0.283 is released. WolfMAME is a build which is optomised for MARP - MAME Action Replay Page, where literally thousands of MAME fans play, save and upload highscore attempts. WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage.
IV/Play v2.4.7
IV/Play v2.4.7 is released. IV/Play (pronounced ‘Four Play’) is a new desktop oriented GUI front-end for MAME™. It was designed and commissioned by John IV as a familiar feeling alternative to MAMEUI. It has a narrow and particular feature-set, is keyboard driven, and utilises many of the navigation and short cuts of MAMEUI. It is available as a combo x64/x86 app and is targeted towards Windows 7 (or greater) with leveraged features like Jump List support. IV/Play is decoupled from setting MAME options directly in an effort to future proof against the continual core changes that impact MAMEUI.
XEMU v0.8.118
XEMU v0.8.118 is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
Xenia Edge Git (2025/11/30)
MAME v0.283 for Slackware
MAME v0.283 for Slackware is released. These are MAME (and tools) packages for Slackware Linux (32-bit and 64-bit editions). MAME stands for Multiple Arcade Machine Emulator.
VisualBoyAdvance-M Git (2025/11/30)
VisualBoyAdvance-M Git (2025/11/30) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Xenia Git (2025/11/30)
Xenia Git (2025/11/30) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
rpcs3 Git (2025/11/30)
rpcs3 Git (2025/11/30) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX2 v2.5.347
PCSX2 v2.5.347 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
OpenMSX Git (2025/11/30)
OpenMSX Git (2025/11/30) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.
mGBA Git (2025/11/30)
mGBA Git (2025/11/30) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
FB Neo Git (2025/11/30)
FB Neo Git (2025/11/30) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DuckStation Git (2025/11/30)
DuckStation Git (2025/11/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Dolphin Git 2509-562
Dolphin Git 2509-562 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
3Beans (2025/11/30)
3Beans (2025/11/30) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.