2026-05-06

rpcs3 Git (2026/05/06)

EmuCR: rpcs3 rpcs3 Git (2026/05/06) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* gl: Dirty tracking of interpreter sampler handles
* gl: Use bindless textures for the shader interpreter
* gl: Implement bindless texture support
* gl: Wait for shader compilation to complete server-side before attaching to a program
* gl: Fix context race condition when preparing optimized interpreter variants
* rsx: Fix build and silence warnings
* vk: Skip shader cache load if we're running interpreter only
* vk/interpreter: Precompile more variants to avoid ingame stutters
* vk: Add extra renderpass API entry to allow generating keys with no images
* vk: Implement variant recompilation for performance
* vk/interpreter: Implement base pipeline propagation
* vk: Implement async interpreter builds
* gl: C++ things
* vk/pipe-compiler: Allow external definition of graphics properties during async compilation
* vk/interpreter: Separable shader cache for the interpreter
* gl/interpreter: Make use of r-w locking mechanisms
* vk: Interpreter bringup to restore previous functionality
* gl: Implement async optimized interpreter build
* gl: Disable hard requirement for bindless texture to use the interpreter
* rsx/gl: Upgrade interpreter model to use a minimal set of reusable pipelines as a base
* gl/interpreter: Separable shader objects
* gl/interpreter: Implement async variant generation
* gl: Strengthen RAII guarantees for some more objects
* vk: Prebuild base interpreter variants
* gl: Fix crash when closing shader loading dialog
* rsx: Fix shader interpreter variants generation
* rsx/gl: Implement shader interpreter variant precompilation
* game_list: Fix ISO cache bypass in is_from_yml branch for multi-game ISOs (#18683)

Download: rpcs3 Git (2026/05/06) x64
Source: Here

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