KytyPS5 (2026/09/25) is released. KytyPS5 is a PlayStation 5 compatibility layer. The project is still in an early stage of development, so compatibility is limited and behavior may change quickly between builds.
KytyPS5 Changelog:
ci: run the recompiler unit tests by @MehmetCambaz in #447
Download:KytyPS5 (2026/09/25)
Source:Here
2026-09-26
SuperSnes9x v1.63.31
SuperSnes9x v1.63.31 is released. Portable Super Nintendo Entertainment System (TM) emulator based on Snes9x. This is the un-official source code fork for the Snes9x project.
WinVICE r46259
WinVICE r46259 is released. WinVICE is a program that executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, all the PET models (except the SuperPET 9000, which is out of line anyway), the PLUS4 and the CBM-II (aka C610).
OxyROMon v0.24.0
OxyROMon v0.24.0 is released. OxyROMon is a cross-platform opinionated CLI ROM organizer written in Rust. Like most ROM managers, it checks ROM files against known good databases. It is designed with archiving in mind, as such it only supports original and lossless ROM formats. Sorting can be done in regions mode, in so-called 1G1R mode, or both.
OpenROM v3.6.1
OpenROM v3.6.1 is released. OpenROM is a free, open-source Universal ROM Conversion Suite built to replace every proprietary and fragmented ROM tool out there. Powered by a modern Flutter desktop UI with a gaming dashboard aesthetic, real-time terminal logging, batch processing, smart platform detection, and a full headless CLI for automation — all running 100% offline.
ps5rs v0.6.5
ps5rs v0.6.5 is released. A PS5 binary analysis, virtual loading, and host-side emulation framework written in Rust. Parses SELF/ELF/PRX formats, resolves NID imports, extracts clean ELFs, fingerprints game binaries through string analysis (engine/middleware/SDK detection), and generates interactive dashboards. Also provides a virtual PS5 loader: maps ELF memory, applies relocations (RELATIVE, ABS64, GLOB_DAT, JUMP_SLOT), resolves imports against runtime PRX exports and offline system-module databases, and stubs unknown symbols for multi-module dependency analysis. A host-side emulator (ps5-emu) executes guest binaries on the host CPU and routes system-library imports through pure-Rust HLE modules.
VisualBoyAdvance-M Git (2026/09/26)
VisualBoyAdvance-M Git (2026/09/26) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
ShadPS4 Pre (2026/09/26)
ShadPS4 Pre (2026/09/26) is released. An early PS4 emulator for Windows and Linux written in C++.
SharpEmu v0.0.4-release.2
SharpEmu v0.0.4-release.2 is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.
Stella Git (2026/09/26)
Stella Git (2026/09/26) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
rpcs3 Git (2026/09/26)
rpcs3 Git (2026/09/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX2 v2.9.85
PCSX2 v2.9.85 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
PCSX-Redux Git (2026/09/26)
PCSX-Redux Git (2026/09/26) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
OpenMSX Git (2026/09/26)
OpenMSX Git (2026/09/26) is compiled. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.
FB Neo Git (2026/09/26)
FB Neo Git (2026/09/26) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
DOSBox-X Git (2026/09/26)
DOSBox-X Git (2026/09/26) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
EKA2L1 Git (2026/09/26)
EKA2L1 Git (2026/09/26) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.
DuckStation Git (2026/09/26)
DuckStation Git (2026/09/26) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.