Dolphin SVN 2754 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2753
moved wavefile to audiocommon, you might need to add audiocommon include/lib
paths to DSP-LLE on windows
r2754
Readme formatting fix.
r2755
Made wiiuse_io_read work under Linux. still no Wiimote working under linux
though, which Im not quite sure why. the mode seems to get set most of the time.
Maybe mine is blocking?
Download:Dolphin SVN r2755
Snes9x 1.43-ReRecording SVN r51 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVchangelog:
r50
str2colour bugfix, gui.drawbox optimization
r51
Removed (commented out) the clipping code from gui.text
Download:Snes9x 1.43-ReRecording SVN r51
VisualBoyAdvance-M SVN r877 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r876
autoframeskipping wasn't saving to cfg, that is now fixed.
r877
saving the autoskip option still not working... hmmm
Download:VisualBoyAdvance-M SVN r877
DeSmuME SVN r1768 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
make rasterizer optional in cli port
r1767
cli port: option for loading saved game
r1768
cli port: in-game save/load
Download: DeSmuME SVN r1768
Vba-ReRecording SVN r49 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r48
str2colour bugfix, gui.drawbox optimization.
Removed (commented out) the clipping code from gui.text.
r49
Transparent border rendering (non-Lua text renderer)
Download:Vba-ReRecording SVN r49
Snes9x 1.43-ReRecording SVN r49 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVchangelog:
r40
Removed modal cheat search | Name change: Cheat Search => RAM Search | Moved RAM
Search codes from wsnes9x.cpp to another file
r41
Merged WAV/AVI Record/Stop command | Disabled fast-forward status message |
Fixed KeyUp handling
r42
removed emu.OnClose | experimental addition of snes9x.registerbefore,
snes9x.registerafter, snes9x.registerexit | added snes9x.framecount,
snes9x.lagcount, snes9x.lagged | changed Lua GUI font-weight
r43
applied changes to cpuexec.s :(
r44
Fixed KeyUp handling again | added menu items for sound interface switching
r45
Enabled file manipulation on file browse dialog | Cut Win98 support off again,
because it brings some inconvenience.
r46
Changed the location of lua directory
r47
Added lua source codes to the project instead of linking to the static library.
Fixed some of "exit silently" behaviors.
r48
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to handle bank
mirroring (Thanks nitsuja for contributing these changes). | Changed color order
from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
r49
Modified VERSION a little
Download:Snes9x 1.43-ReRecording SVN r49
Vba-ReRecording SVN r47 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r45
Changed the location of lua directory
r46
Added lua source codes to the project instead of linking to the static library.
Fixed some of "exit silently" behaviors.
r47
Lua now uses the small font of Gens (Thanks nitsuja for contributing the
change). | Changed color order
from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
Download:Vba-ReRecording SVN r47
GSdx SVN r841 is released.GSdx is a GPU plugin for PCSX2.
PCSX2 SVN Changelog:
r840
GSdx: disabled blurring can be re-enabled in the settings or with the END key,
the image shifting is corrected back to 1 pixel even if the internal rendering
resolution is upscaled.
r841
GSdx: persona 4 character shadow error fixed, might break other things (hope it
doesn't :P)
Download: GSdx SVN r841
Download: PCSX2 Plugins
DeSmuME SVN r1766 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1762
core: - fix VRAM mapping
r1763
parenthesize expression correctly
r2764
while i had a test case set up, make some small performance improvements to display capture copy loops
r2765
add software rasterizer 3d to cli port
r2766
make rasterizer optional in cli port
Download: DeSmuME SVN r1766
Gens-ReRecording SVN r257 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r250
hunted down some more uninitialized emulation state variables (found
surprisingly many) for genesis and 32x
r251
Fixed bug with frame counter going off the right side of the screen
Fixed incorrect automatic movie backup behavior (the movie.gmv file would become
the backup, whereas the movie.bak.gmv would become the current version)
Added desync warning when loading a state that has no input data saved to it
whatsoever.
Fixed desync warning compatibility with savestates from recent gens movie
versions.
Updated about dialogue.
This revision is version 11a.
r252
made savestate code considerably faster (especially SegaCD), and fixed a 32x PWM
disabling bug that was introduced in gens11a
r253
DarkKobold's Subtitle Lua script.
r254
fixing a couple of things that are a problem in VS2008
r255
allowing for branches to be made
r256
This will be the base of Maximus' effort to make gens-rerecording properly
multi-platform, until the effort is ready to be fully merged back into the
trunk.
r257
Branching from the revision maximus checked out
Download:Gens-ReRecording SVN r257
VisualBoyAdvance-M SVN r875 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r874
:) Applied OV2's pause when inactive fix, now works great! that'll make people happy.
r875
protection removed from mfc branch
Download:VisualBoyAdvance-M SVN r875
MAME Plus! v0.130u1 r4140 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.
MAME Plus! v0.130u1 r4140 changelog:
- fixed initialization of hq3xs and hq3xbold filter [Emuman]
- enabled scale2x filter for x64 [Emuman]
- updated Game Boy Advance driver (gba22MAR2009) [R. Belmont]
- updated Japanese list (jplist0130u1_0320) [mamelist jp]
- updated Korean text & list (plus0.130u1_lngfile_kor_09.03.20) [zzoro]
Download:MAME Plus! 0.130 r4140
Download:MAME Plus! GUI 1.3b15.win
The news of Haze's Mame WIP
After adding hacking in some basic MMU support to the SH4 core, a couple more things boot. The majority of the 3rd party Naomi games are built with an SDK version which requires the MMU, so, this resulted in quite a few more showing some graphics. Until I implement some kind of texture mapping for the 3d stuff you’ll have to enjoy glorious wireframe ;-)
Fceux SVN r1226 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1220
fixed
r1221
Unburied lua scripts and put them in a folder in output
r1222
SDL: added --inputdisplay
r1223
moved luapack files to /dll added a duplicate copy of lua5.1.dll to root because it crashes without it.
r1224
Fix EMUCMDTABLE so it doesn't break the SDL build.
r1225
Win32 - prevent "hotkey" explosion by rshift on some laptop keyboards.
r1226
Win32 - Help manual - Final fix ups for the 2.1 release
Download:Fceux SVN r1226
DeSmuME SVN r1761 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1750
win32: restore oam and pal viewer scrollbars which had mysteriously vanished
r1751
Added save types to gtk port. I have no idea if
this work, please report problems... :)
r1752
Correct _MSC_VER definition check
r1753
Use proper gint macros for converting pointers and ints in the new saves code. While at it convert the loop to a for one.
r1754
fix to capturing in a mode we hadnt tested yet. this fixes cross of venus
r1755
another fix for cross of venus, which should now display from boot-up. this is part of a nest of evil that has been opened up due to needing to support the rendering of 2d graphics even while display mode is `off` or `vram framebuffer` or `main ram from fifo` so we will need to keep our eyes peeled for games whose display modes are totally broken due to this. it should be easy to straighten out.
r1756
Move saves menu under emulation to keep the gtk window size the same of the display.
r1757
win32: somehow zip loading got left out of the vs2005 debug vcproj. i think there may have been some reason why, but i dont remember it
r1758
- many fixes in cheat system (core & winport);
winport:
- added edit, remove & toggle on/off cheat in list
r1759
another fix to 3d capture (possibly a regression made the other day); additionally a fix to rotated bg coordinate wrapping
r1760
win32: at some point the emulator quit remembering the window position between sessions. i fixed that.
r1761
win32: add a 3d fps counter so you can see how fast the game logic is running. this isnt as good as a proper lag counter
Download: DeSmuME SVN r1761

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