Dolphin SVN r3212 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3208
Edited wiki page through web user interface: merciless editing of the FAQ page.
r3209
Quick commit while I look at the Windows side
r3210
Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets,someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
r3211
Forgot a file of previous commit
r3212
make sure _SECURE_SCL=0 is set properly in a couple of new project files
Download:Dolphin SVN r3212 x86
Download:Dolphin SVN r3212 x64
Source:Here
ZZogl SVN r155 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.
ZZogl SVN Changelog:
r154
Start work on full-screen
r155
Fix to r154 GSclose
Download:ZZogl SVN r155
Source:Here
DeSmuME SVN r2160 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2157
Win32 - minor Resource file cleanup
r2158
Win32 - Tiny speedup - UpdateRamWatch & UpdateRamSearch return immediately if dialogs are not open
r2159
Win32 - Code cleanup
r2160
Win32 - RamWatch - hooked up accel table
Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.
Download: DeSmuME SVN r2160
Source:Here
@ruantec PCSX2 Pnach Generator 1.0 (Beta) is released.@ruantec PCSX2 Pnach Generator is a small tool for the creation of PCSX2 pnaches.
It´s been a long time since i released something apart from(@ES)… well this time am bringing you a small tool to free some people from there misery
in the past few weeks i´ve been developing some classes for my upcomming version of @ES. one of those classes is the use and control of PCSX2 cheat mechanism. after toying around with few apps and reading few nice tutorials of how it works i realized that the process for a advanced pc user is ok but for many users out there it could be a pain in the ass plus they could get confused as there are a lot to write/use in order to create a simple file that does the trick for you. since i was working on that area creating my classes i decided to decrypt the codes myself and create a tool using few of @ES(unreleased) classes and create a small tool that will make the creation of pnaches a lot easyer.
the app is in beta stages because i just want to see how good it works… the Action Replay decrypt/encrypt class is complete but since i haven´t tested very well i decided not to add support for it.. so just stick to Codebreaker for now
Usage:
1. add a Game title at the top for your pnach file.
2. add a codebreaker code on the left and add a description on the description box then just hit "Decrypt" to decrypt your code and convert it to Raw.
Note:
Keep repeating step 2 and add as many codes as you wish to the list on the right then proceed to step 3.
3. when you´re done just hit "Write pnach" and save it to your patches folder using the CRC of your game(i´ll add a function to read the CRC from image files later) as filename
last but not least this tool has a auto-code-correction so it´s not necessary to change the values 1 or 2 if the address value starts with one of those…. so enough bla, bla, bla just…. enjoy!!!
Regards
@ruantec
UPDATE:
I´ve found a small bug.. i didn´t cleared the values after the file was saved and so the old ones stayed there if you entered new codes…. sorry for that was my bad
the file has been updated now so enjoy!
UPDATE2:
.zip file uploaded for those people without winrar
Download: @ruantec PCSX2 Pnach Generator 1.0 (Beta)
Source:Here
Catlist v0.131u1 is released.Category files for MAME v0.131.
cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre
Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here
Dolphin SVN r3207 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3196
Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
r3197
Some name edits for the new OpenGL hacks.
Made them more understandable.
r3198
Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
r3199
Linux 64 compile fix (fix issue 948 )
r3200
A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
r3201
Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
r3202
Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
r3203
Disable PC-native DXT texturing. Too many problems for now.
r3204
More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different,so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
r3205
project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
r3206
game.ini fix for projection hack's.
This patch is by val532
r3207
Got the games to try and send out a packet. Probably something to do with DHCP.
If I want to go any farther, I need to create the virtual network interface now.
Download:Dolphin SVN r3207 x86
Download:Dolphin SVN r3207 x64
Source:Here
GSdx SVN r1171 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1171 Changelog:
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1171
GSdx: small fixes
Download: GSdx SVN r1171
Source:Here
PCSX2 SVN r1172 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1167
microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags.
FFX's intro got a 8~10% speedup with the hack, and it should be safe for 90~95% of games.It can be enabled in microVU_Misc.h
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1169
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
r1170
Fix up r1169 a bit, and a few minor changes.
r1171
GSdx: small fixes
r1172
microVU: fixed a few problems...
Download: PCSX2 SVN r1172
Download: PCSX2 SVN r1169 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2156 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2154
Random cleanup: move some struct definitions, defines, global variables on top. Remove some silly banners or move them where they belong.
r2155
win32: fixed ram search endianness
r2156
large speedup in bg pixel pipeline
Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.
Download: DeSmuME SVN r2156
Source:Here
Jpcsp SVN r1046 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1046
fake OSK access. Now MotoGP goes a lot further (yah i am still around :P)
Download: Jpcsp SVN r1046
Source:Here
ZZogl SVN r153 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.
ZZogl SVN Changelog:
r153
A little fix for KH1 and KH2 games. Remove some glitches
Download:ZZogl SVN r153
Source:Here
Aristotle Video Plugin SVN r55 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r53
Edited wiki page through web user interface.
r54
Edited wiki page through web user interface.
r55
Some modifications added a rounding to pow2 method.
Download:Aristotle Video Plugin SVN r55
Source:Here
gpSP mod 503HEN is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.
Download: gpSP mod 503HEN
PCSX2 SVN r1166 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1165
Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
r1166
microVU:
- Major flag algorithm rewrites (work in progress)
- Abused macros to create my tables, knocking off 800 lines of code.
- VU0 and VU1 have different dynarec cache sizes now (vu0's is 1/4 the size of vu1's)
- Minor changes...
Download: PCSX2 SVN r1166
Download: ZeroPAD SVN r1165
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
WinArcadia & AmiArcadia v11.4 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here
pSX Frontend v1.12.1 is released.pSX Frontend was created to help those unfamiliar with the commandline to use all of the switches (many of which have no equivalent in the pSX configuration). The features included have caused pSX Frontend to grow beyond the original vision for it, and it is now able to perform more advanced functions, including the ability to save profiles for convenient access in the future.
pSX Frontend Features
* Access to all commandline switches and parameters from an intuitive interface
* Profiles for saving configurations
* Select BIOS on a per-profile basis
Windows Only
* Advanced shortcuts that go beyond the typical pSX shortcut (select BIOS, etc)
* Hide log window when running pSX
* Import/export shortcuts
* Increase pSX process priority
* Resize pSX window
Notes
* "pSX Frontend Settings" and "Last Session" cannot be used as profile names
* Extra switches are left unparsed, so be careful not to use conflicting or duplicate switches
* Switches may or may not work depending on the version of pSX being used
Linux Only
* If a psxfrontend.ini file is located in the same directory as pSX Frontend's executable, then it will use that copy instead of ~/.pSX/psxfrontend.ini.
* When running a game directly from your disc drive, make sure the actual raw device is used (look in /dev), and not the mount point.
Windows Only
* Advanced shortcuts require pSX Frontend in order to work properly
* Do NOT use the "Hide log window" feature if you plan on making bug or game compatibility reports, as you may miss important information that should be included in your report
* For obvious reasons, advanced shortcuts are cannot be imported
Download: pSX Frontend v1.12.1
Source:Here

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