EmuCR Feeds
Email Us

EmuCR:MameUIMameUI 131.2.1 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.


With the CPS3 fix. Cause, well, you can't be without CPS3.

Modified: trunk/src/emu/machine/scsi.c
===================
--- trunk/src/emu/machine/scsi.c 2009-05-15 05:29:09 UTC (rev 5550)
+++ trunk/src/emu/machine/scsi.c 2009-05-15 06:02:23 UTC (rev 5551)
@@ -105,7 +105,7 @@

SCSIInstance *SCSIMalloc( running_machine *machine, const SCSIClass *scsiClass )
{
- SCSIInstance *scsiInstance = alloc_or_die(SCSIInstance);
+ SCSIInstance *scsiInstance = (SCSIInstance *)alloc_array_or_die(UINT8, SCSISizeof( scsiClass ));
scsiInstance->scsiClass = scsiClass;
scsiInstance->machine = machine;
return scsiInstance;

Download:MameUI 131.2.1 x86 version
Download:MameUI 131.2.1 x64 version
Source:Here

GSdx SVN r1194 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1194 Changelog:
r1192
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: GSdx SVN r1194
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1199 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1192
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
r1193
Linux/Plugins: I left this out at some point...
r1194
GSdx: blur removal works again
r1195
R3000air: Lots more recompiler work, optimizations, bugfixes, and stuff. Still a while until I get it all shaped up into a full blown rec tho.
r1196
R3000air: Start work on getting this to compile in Linux. Incomplete.
r1197
Half fix for Gran Turismo 3-4 menus. Some text is still garbled but better than it was. Oh this was done by implementing "Wait for GS transfers" a bit better than the previous attempt
r1198
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
r1199
Break out a bunch of clutter from CDVD.h into its own file. Meant to do this a while back, but forgot about it.

Download: PCSX2 SVN r1199
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:FceuxFceux SVN r1290 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1290
SDL: added --subtitles argument (mostly for avi capturing, I guess)

Download:Fceux SVN r1290
Source:Here

EmuCR:PS2 emulatorPCSX2 official Beta 1190 is released.This is the Pcsx2 official beta and beta plugins.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 official Beta 1190 Changelog:
- Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
- Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
- Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
- Apply Iop HwRegister handler changes to the EE's mapping
- Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
- Fix xgkick delay mistake
- Improved SSE detection:
- Some unpack fixes/changes
- Fixed a typo in the SIO2 hardware read interface
- usual code cleanups and optimizations

Download: PCSX2 official Beta 1059
Download: Plugins as of 15th of may 2009
Source:Here

EmuCR:DolphinDolphin SVN r3246 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3234
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
r3235
Make some updated to hires texture loading ect.
r3236
Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned
off.
r3237
fix some weird logic in CoreParameter.cpp
r3238
Remove a stupid mistake of mine
r3239
osx fixes for nongui and ogl plugin
r3240
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
r3241
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
r3242
Small little change and clean up
r3243
Correct my english if it's not good :)
r3244
remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero
hacking from long ago :P
r3245
make dsptool fail if input file path doesn't exist
r3246
get dspspy running on gamecube (wii people check this!)

Download:Dolphin SVN r3246 x86
Download:Dolphin SVN r3246 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2174 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2170
a few minor speedups to spu. the doubles have been changed to float. i think this should be safe...
r2171
SPU: gcc does not like a goto, changing it to a block
r2172
just a bunch of propsets for svn:eol-style=native
r2173
winport:
-fix Intel C++ project; :)
r2174
Stop movie hotkey hooked up, Play & Record movie hooked up but commented out because of a bug that causes the dialogs to open twice.

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2174
Source:Here

EmuCR:MameUIMAMEXT v0.131u2 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.131u2 32bit
Source:Here

EmuCR:MameUIMAMEUIFX64 0.131u2 is released.MAMEUIFX64 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX64 has these these improvements over regular MAME:

MAMEUIFX64 0.131u2 Changelog:
* Updated to MAME 0.130u4 - MAMEUI 0.130u4
- Added Quit Confirmation On Exit option to the core and the GUI.

Download:MAMEUIFX64 0.131u2 amd64
Download:MAMEUIFX64 0.131u2 intel64
Source:Here

EmuCR:MameUIMAMEUIFX32 0.131u2 is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:

MAMEUIFX32 0.131u2 changelog:
Updated to MAME 0.131u2 - MAMEUI 0.131u2

Download:MAMEUIFX32 0.131u2
Source:Here

EmuCR: SEGA GensGens32 Surreal v1.86 Beta is released.Gens32 is a SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X emulator based on the source code of Gens and offers added features.

Gens32 Surreal v1.86 Beta Changelog:
1) Rewrite Gens32 Filter IV.
2) Rewrite DAC playback system.

Download: Gens32 Surreal v1.86 Beta
Source:Here

WinArcadia & AmiArcadia v11.41 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here

GSdx SVN r1191 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1191 Changelog:
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: GSdx SVN r1191
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1190 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1180
microVU:
* Smartened up the microprogram cache. Programs are (quite accurately) selected
based on how often and how recently they have been used. Solves constant
recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].
* Changed memory allocation so that microprogram blocks are allocated *on
demand* -- this saves a lot of memory and makes it possible to test 64-program
caches (which would previously fail due to exceeding 2gb ram allocations!).
Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only
allocates memory once instead of on every reset. :)
* Tweaked uses of progSize in microVU.h so that it's consistent [all instances
of progSize are (vumem_size / 4) now]
r1181
Removed the microVU enabler define (oops >_<), and removed some SPU2 counters
message since the code in question is behaving as intended.
r1182
GSdx: just fixing the typos...
r1183
Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32
flag I missed, and updates the Makefile a bit.
r1184
Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be
able to revert back here if neccessary.
r1185
GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
r1186
GSnull: A bit more work on the gif transfers.
r1187
microVU: fixed up microVU so that it compiles in Linux if the appropriate
defines are uncommented, and runs surrealistically.
r1188
microVU:
-implemented Jake's suggestion for proper alignment in the microVU struct.
-minor optimizations/changes
r1189
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not
finished, by any means, but this seemed like a good commit point.
r1190
Linux: Fix focus problems with various dialogs when hitting escape, and hook in
dev9's dialog box.
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: PCSX2 SVN r1190
Download: PCSX2 SVN r1173 - r1190 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:MameUIMameUI 131.2 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI 131.2 x86 version
Download:MameUI 131.2 x64 version
Source:Here

EmuCR:DolphinDolphin SVN r3233 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3213
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes
paletted textures more efficiently.
r3214
Dolphin connects to the virtual NIC device now, but for some reason it can't
send out it's packet. 350 bytes, yet 0 get out >>
r3215
Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.
r3216
Small tiny fix to repair some of the hacks.
r3217
Slight cleanup in the main file. Win32 tries sending the packet, but fails with
error 0x57 or 0x6 in WriteFile function, depending on how I have it set up.
Linux sends out the packet, or at least it says it sends it out. Requires root
priv in Linux and openVPN installed to use the /dev/net/tun device.
r3218
Small change to re0 fix trying to get it to work properly!
r3219
Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.
r3220
Introducing Netplay, currently not extremely polished, and not yet fully
tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still
pending other linux fixes :P
r3221
added HAVE_SFML so the code compiles without it
r3222
x64 build fix here we go
r3223
[No log message]
r3224
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha
tested), and some code formatting cleanup.
r3225
fix windows debugfast build and warning fix in SDCardUtil.cpp
r3226
build DSPSpy for gc (make -f MakefileGC) - needs web server or something for
easy result viewing :p
Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ????
vs. capcom, so it was being sorted to the top and screwing up the index. To do
it "correctly" you'd need to assign the index to the item's arbitrary data.
r3227
use libogc for a bunch of headers instead of dspspy's random ones. (revert if
they're used for a reason...)
r3228
A attempt for a fix for the Zelda TP Bloom hack
r3229
Netplay compiles on linux, please test
r3230
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux
and then set a interrupt. I'm getting erroneous data from the shoddy
implementation currently in Dolphin. Time to redo the EXI structure >_>
r3231
more simplification/updating of dspspy
r3232
just doing it while i remember :p
r3233
Fixed some crashes in netplay, so it actually works :p

Download:Dolphin SVN r3233 x86
Download:Dolphin SVN r3233 x64
Source:Here