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GSdx SVN r1228 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1228 Changelog:
GSdx: found a compiler def for stl that removes a lot of iterator checks in the
release build.

Download: GSdx SVN r1228
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1227 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1226
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
r1127
mVU: minor fix for branches, improving compat a wee bit.. like lots :p

Download: PCSX2 SVN r1227
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2233 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2226
add another autodetection
r2227
this might fix the periodic crash with a null polylist
r2228
win32: dont reset spu from sound config dialog unless the core changes
r2229
re-add duc importing for new savefile system
r2230
we now have proof that a stable sort is necessary for poly sorting. this fixes advance wars regression
r2231
core:
- fix poly sort (zeromus, check it), now fix Harvest Moon, Orc & Elves, but some game broken (from rev 2230 - Lunar Knight, Orc & Elves no sprites);
r2232
add another autodetection (still &3)
r2233
add another autodetection. still &3

Download: DeSmuME SVN r2233
Source:Here

EmuCR:DolphinDolphin SVN r3264 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3264
Add volume slider to LLE Plugin(Untested because i don't have the required files to use the LLE plugin)

Download:Dolphin SVN r3264 x86
Download:Dolphin SVN r3264 x64
Source:Here

WinArcadia & AmiArcadia v11.42 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.42
Download: AmiArcadia v11.42
Source:Here

Mednafen Re-Recording SVN r138 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r139
mmmencode transcoder
r140
shouldnt be checked in
r141
i guess we need this one
r142
mmm recording
r143
Created wiki page through web user interface.
r144
-mmmfile

How to use:here

Download:Mednafen Re-Recording SVN r144
Source:Here

DOSBox 0.72 CVS (20090519) is released.DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, modem, etc., necessary for running many old DOS games or applications that simply cannot be run on modern PCs and operating systemsThere will be little support for the unofficial CVS builds.

CVS builds are versions of dosbox.exe that people have built from the latest version of the DOSBox source code,which is stored on sourceforge.net in something called a CVS repository. CVS builds contain changes that have been made by Qbix and Harekiet since the latest official release.

DOSBox 0.72 CVS (20090519) changelog:
# New CVS source was used.
# ZIP/7Z mount was removed due to less maintenance of physfs patch.
# Pressing Alt-pause does not show a configuration window any more.
# Fixed some minor bugs.

Download: DOSBox 0.72 CVS (20090519) for windows
Download: DOSBox 0.72 CVS (20090519) for Linux
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1225 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1222
Linux: Fear and Loathing in GCC 4.4.0...
r1223
R3000air: Added second-pass IL register mapping, and re-wrote the DIV and LoadStoreOps recompiled instructions to match. See iR3000airMemory.cpp for remarkably clever (*cough* evil! */cough*) use of templates!
r1224
Added COMI.SS/COMI.SD to the emitter (and moved UCOMI from moremovs to comparisons, where it belongs -- oops)
r1225
microVU:
- Fixed a Q/P instance bug. This fixed some graphical corruption in Haunting Ground, might fix some other games too.
- Minor Changes...

Download: PCSX2 SVN r1225
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DolphinDolphin SVN r3263 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3263
Somebody goofed...

Download:Dolphin SVN r3263 x86
Download:Dolphin SVN r3263 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2225 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2216
Added some #if and some workaround so we only need gtk 2.8 now.
r2217
Shut up a few gcc warnings in GPU.cpp.
r2218 r2219
add another autodetectoin
r2220
gfx3d: make 'alternate flush mode' emulation option. this option toggles between two methods, neither of which is entirely accurate such that under one of the modes, certain games are unplayable. if a game is fixed by alternate flush mode, please report it in the bug tracker under that category for data collecting purposes. also hooked up this option in windows.
r2221
add another autodetect case
r2222
add another autodetect case. still conforming to the &3 pattern...
r2223
Declare variables in the same order they are inited to shut up gcc warnings.
r2224
put some unused / commented code into ifdef to shut up gcc warnings.
r2225
Move variables in the same order they are inited.

Download: DeSmuME SVN r2225
Source:Here

EmuCR: MAME Plus!
MAME Plus! 0.131u2r4233 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

MAME Plus! 0.131u2r4233 changelog:
- neogeo: removed all decrypted m1 roms [katana]
- neogeo: added kof96ae, kof96c, kof97cn, kof97xt driver, which cannot be covered by IPS [katana]
- catlist v0.131u2 [s_bastian]
- [MESS] sync with svn r4730 [Sword]
- fixed the last render line in scale3x filter [regret]
- updated Simplified Chinese list (0131u2_0515) [kof2112]
- [MAME] sync with 0.131u2 [Sword]
- updated Traditional Chinese command.dat (20070920) [jong95]
- updated Simplified Chinese command.dat (20070920) [jong95]
- updated Simplified Chinese history.dat (20090426) [maramail]
- Artwork list v20090503 [Mr. Do's Arcade]
- updated and cleanup make files [Sword]
- updated Japanese list (jplist0131_0424) [mamelist jp]

Download:MAME Plus! 0.131u2r4233
Download:MAME Plus! GUI 1.4.0.win
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1221 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1214
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
r1215
microVU:
- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).
r1216
microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.
r1217
R3000air: Implemented constant propagation, added sign extension tracking, some logging, and some ggeneral improvements to the block manager / validator.
r1218
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
r1219
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
r1220
microVU:
- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.
r1221
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.

Download: PCSX2 SVN r1221
Download: PCSX2 SVN r1214 - r1221 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DolphinDolphin SVN r3262 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3262
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p

Download:Dolphin SVN r3262 x86
Download:Dolphin SVN r3262 x64
Source:Here

EmuCR:JPcspJpcsp SVN r1059 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1059
restored fatms0 mapping from r990 (Wipeout Pure, issue 122)

Download: Jpcsp SVN r1059
Source:Here

Glitch64 SVN r20 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r17
3dfx headers are replaced by the version from glide3x driver sources, because original version does not compile on Unix.
r18
Used MSVC2008 to compile
Did preliminary work on cross platform VRAM detection.
Could do with testing (unable to test), but should be a start :)
r19
OpenGL headers are replaced by the Unix compatible versions.
r20
Fixed compilation errors on Unix.

Download: Glitch64 SVN r20
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2215 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2201
Merged "Stop AVI" to "Record AVI"
r2202
win32 - added wav recording
r2203
new save file system. the manual save type selection no longer does anything. If you think you still need it, we need to study the case and find out why.
r2204
fix linux compile?
r2205
savedata: handle warioware touched (still gathering test cases, keep them coming)
win32: fix vs2005 fastbuild output directory
r2206
win32: fix buffer overflow in savestate description generation
r2207
gfx3d: fix stack corruption in normal command
r2208
fix bad new crashiness
r2209
win32: fix vs2008 project to support zipped roms in debug builds
r2210
fix shared 2-bank shared wram mapping; add Release FastBuild to 2008 vcproj
r2211
Implement a few of the new card commands used in Made in Ore. It wont save but at least it boots now. This is just a temporary fix until something better can be worked out.
r2212
- fix windows resource;
r2213 r2214 r2215
add another autodetection

Download: DeSmuME SVN r2215
Source:Here