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EmuCR:SS EmulatorsYabause ReRecording SVN r197 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r190
Edited wiki page through web user interface.
r191
auto lag advance, menu reorganization
r192
make the OSD a bit more tolerable
r193
reset a few additional variables?
r194
reset a few more cd related variables
r195
Edited wiki page through web user interface.
r196
clean up build system some.
r197
speed up 2d a lot. several fps in radiant silvergun

Download: Yabause ReRecording SVN r197
Source:Here

EmuCR:FceuxFceux SVN r1313 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1303
Win32 - Recent Movie Menu added
r1304
Win32 - Load Last Movie context menu item added.
r1305
Win32 - Added a remove recent item function, hooked it up to memory watch. Now if a bad item is selected, the user has a choice to remove it from the list.
r1306
Win32 - Hooked up remove recent item to the recent roms menu
r1307
Hooked up remove recent item to Load Last ROM context menu item
r1308
Win32 - Hooked up remove recent menu item to Lua recent menu
r1309
Win32 - Hooked up Remove recent item to Load Last Lua context menu item
r1310
Win32 - Hooked up remove recent item function to the movie recent menu & load last movie context menu item.
r1311
Win32 - Fixed an oversight I made in remove recent additions, and updated changelog
r1312
Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode.
r1313
win32 - hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with
groups of addresses highlighted at once (single ones still don't yet update)

Download:Fceux SVN r1313
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2254 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2251
- some cleanups GXFIFO;
r2252
Cleanup EmuLoop a bit: use an array instead of heap for the fps string and save a variable by moving zeroing of one with the very same value after we need it.
r2253
Correct fprintf usage.
r2254
win32 - add soundView

Download: DeSmuME SVN r2254
Source:Here

EmuCR:DolphinDolphin Bi-Weekly Unofficial SVN build 3286 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin Bi-Weekly Unofficial SVN build 3286 changelog:
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA

New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs :)
Added volume control to the DSP plugins

...And of course, a host of other bugfixes and smaller changes. :)

Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3286 x86
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3286 x64
Source:Here

EmuCR:DolphinDolphin SVN r3286 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3284
More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
r3285
Windows side compile fix
r3286
Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though

Download:Dolphin SVN r3286 x86
Download:Dolphin SVN r3286 x64
Source:Here

EmuCR: Mame32Plus [Ash-Build] Mame32Plus [Ash-Build] v0.131u2 is released. Mame32Plus [Ash-Build] is a new version of the MAME.

Mame32Plus [Ash-Build] v0.131u2 changelog:
- The King of Fighters '97 10TH Anniversary (Ivex, EGHT).
- Updated The King of Fighters '98 - Combo (Hack by Ivex).
- Updated The King of Fighters '99 Evolution Ultra Remix (Yashional).
- Added The King of Fighters '96 Chinese 1.00 (hack).
- Added The King of Fighters '97 10th Chinese Edition (hack).
- Added The King of Fighters '97 Final Battle (hack).
- Added The King of Fighters 2000: BOSS STRIKER PRO ( Eddids, EGHT ).
- Added The King of Fighters 2001 - Special ST Version (Hack by KOF1996).

Download: Mame32Plus [Ash-Build] v0.131u2

GameEx v10.09 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.

GameEx v10.09 changelog:
The plugin system has been updated to 1.40 offering several new features and capabilities.

Download:GameEx v10.09
Source:Here

JME C64 v1.11 is released.A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator.the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.

JME C64 v1.11 Changelog:
1.11 (based on rev. 757)
- implemented autostart feature (feature request ID 2787317)
- implemented allowing users to cancel the Assign Keys dialog or to skip keys (feature request 2791255)
- implemented optional button assignments for diagonal joystick movement (part of feature request ID 2788466)
- refer to the project page in the About dialog
- some fixes for the video chip implementation
- use byte[] instead of short[] for the main memory and int[] for IO chip registers to reduce memory consumption

Download:JMEC64-1.11.jar
Download:JMEC64-1.11.jad
Source:Here

EmuCR: DS Pack DS Pack v1.6.0 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)



DS Pack v1.6.0 changelog:
V1.6 : 24/05/2009
# Bugs fixed (sprites positions)
# Several new roms suppported
-------------------------------------------------------------------------------------------------
Supported roms :
-------------------------------------------------------------------------------------------------
Abscam
Ali Baba and 40 Thieves
Beastie Feastie
Cannon Ball (Pacman Hardware)
Caterpillar Pacman Hack
Crush Roller (bootleg)
Crush Roller (bootleg?)
Crush Roller (Kural - bootleg?))
Crush Roller (Kural Esco - bootleg?)
Crush Roller (Kural Samno)
Crush Roller (Kural TWT)
Crush Roller (Sidam bootleg)
Dream Shopper
Eggor
Eyes (Digitrex Techstar)
Eyes (Techstar)
Gorkans
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Joyman
Jr. Pac-Man (Pengo hardware)
Jr. Pac-Man
Korosuke Roller
Lizard Wizard
Magic Brush
Make Trax (set 1)
Make Trax (set 2)
Mr. TNT
Ms. Pac Attack
Ms. Pac-Man (bootleg)
Ms. Pac-Man (bootleg, (encrypted))
Ms. Pac-Man (with speedup hack)
Ms. Pacman Champion Edition
Ms. Pac-Man Plus
Ms. Pac-Man
Naughty Mouse (set 1)
Naughty Mouse (set 2)
New Puck-X
Newpuc2 (set 1)
Newpuc2 (set 2)
Pac-Gal
Pac-Man (Hearts)
Pac-Man (Midway)
Pac-Man (Midway, harder)
Pac-Man (Midway, with speedup hack)
Pac-Man Plus
Paint Roller
Pengo (bootleg)
Pengo (set 1 rev c)
Pengo (set 2 not encrypted)
Pengo (set 2)
Pengo (set 3 not encrypted)
Pengo (set 4)
Penta
Piranha (hack)
Piranha (older)
Piranha
Ponpoko (Venture Line)
Ponpoko
Puckman (Falcom?)
PuckMan (Japan set 1 with speedup hack)
PuckMan (Japan set 1, Probably Bootleg)
PuckMan (Japan set 2)
PuckMan (Japan set 3)
Super Glob (Pac-Man hardware) German
Super Glob (Pac-Man hardware)
Super Zola Pac Gal
The Glob (Pac-Man hardware)
Van-Van Car (Karateco)
Van-Van Car (set 3)
Van-Van Car
Woodpecker (set 1)

How to use :

YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.

Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.

Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up

Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing

EmuCR: DS Pack
Download:DS Pack v1.6.0
Source:Here

TwinPad Keyboard v0.8.0 is released.TwinPad Keyboard is a PS2 Pad plugin for pcsx2.

TwinPad Keyboard v0.8.0 Changelog:
* Fixed a bug (also presented in PadWinKeyb plugin) when loading save states
so early as soon as emulation begins, causing games to show a message like
"No DualShock2 controller detected" in DMC3 or the player moving diagnolly without touching
the controls (FFX for example), the bug was present in PADpoll() not sending the right
length of commands to pcsx2, now it will detect what pad mode, Digital, DualShock 1 or 2
depends on the game when you load save states..
* Added support to PSX Emus. tested on SSSPSX, PCSX, PSXeven.
Note: for ePSXe you need Pete's ePSXecutor utility to choose and enable PADs, by default ePSXe has built-in PAD support.
Maybe it only supports external pads in Linux
* Now you can use the Mouse as PAD 2.
* Add mouse sensitivity. you can choose from 1 to 6, 1 is the old Accurate mode, 2 to 6
trying to shrink the Dead Zone in the center where Analog movements not accepted.
* Fixed the double keystroke issue, i.e. pressing F1-F...F10, Shift keys will send
the right commands to the Emu/Gs.. and Shift Key behavior is fixed too when selecting
save states, very accurate even if you try to hit L-Shift R-Shift at the same time..
* Fixed a bug (it was a typo T_T) when using mouse, if you configured mouse to use
Start, Up, Right, Left or Down, would give you error message.. it's fixed..
* TwinPad.exe is moveable, some users hate that, I dunno why :/
* Now for Walk/Run you only need to press one key instead of two, if a key defined
pressing it once will make the plugin send half presses for analog (emitate walking
in most RPG and other games), press it once more will make it back as full press (Running)
* Disabled the Windows logo key. ensures that the user cannot
inadvertently break out of the application. specially in Full Screen mode
So now you can use this key for PADs like most other keys.
* Added "Extended Options" in the configuration utility.. More details in the documentations..
* Adding a new and unique feature for PSX/PCSX2 emus, I call it "COMBOs", now with a single
keystroke you could perform series of buttons acting in timely manner, usefull in situations
like FFX's Overdrive or Tekken Combos.. *more details about this in the documentation*
* Small fixes, tweaks here and there.

How to use:
Extract the DLL & EXE files inside the plugins folder, and you are ready to go..
to configure the plugin, run PCSX2 normally select TwinPad from the plugins' list and click on configure.
the TwinPad configuration utility will appear..

Download: TwinPad Keyboard v0.8.0
Source:Here

WinArcadia & AmiArcadia v11.5 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.5
Download: AmiArcadia v11.5
Source:Here

JSwingBoy v1.2.9 is released.JSwingBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator.JSwingBoy is an emulator version using J2SE, i.e. the Java version for desktop PCs. It uses the Java Swing classes for displaying the user interface.

JSwingBoy v1.2.9 Changelog:
- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- refer to the project page in the About dialog

Download: JSwingBoy v1.2.9
Source:Here

EmuCR:SS EmulatorsYabause ReRecording SVN r180 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r175
fixup other build types for embedded dxsdk files
r176
[No log message]
r177
make fastbuild building less dysfunctional
r178
undo that big accidental checkin
r179
added lag frame counter to new movie system
r180
fiddle around with vcproj some more

Download: Yabause ReRecording SVN r180
Source:Here

EmuCR:FceuxFceux SVN r1302 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1299
Win32 - fceux.chm is copied to the output folder on a release build
r1300
Win32 - Debugger - Step type functions now update all the other debugging dialogs such as ppu, nametable, trace logger, code/data logger
r1301
Win32 - "Disable screen saver" gui option should now disable the monitor power save as well
r1302
forgot the changelog!

Download:Fceux SVN r1302
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1257 b is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1247
R3000air:
* Used some operator[] indexers to clean up iopReg.GPR references.
* Redid register mapping logic again -- only about half done. >_<[this commit probably doesn't work, I've just changed too much stuff and need an svn rollback spot].r1248Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.r1249Zeropad: All around my hat...
r1250
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
r1251
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
r1252
Some quick fixes.
r1253
R3000air:
* Finished up the bulk of register mapping logic.
* Cleaned up the Diagnostic system.
* Fixed some branch-handling cases in the IR / First-pass interpreter.
r1254
microVU:
- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few bytes from reg-moves (only did it for VI regs, didn't have enough free GPR's to do it for VF regs)
- Fixed a minor problem with micro-program logs
r1255
R3000air: Couple minor cleanups and bugfixes.
r1256
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
r1257
Path3 Masking mystery solved, Simpsons ( Issue 24 ) GT4 ( Issue 211 ), tenchu and many many other path3 masking games should be fixed. This will only work on MTGS.
Also semi-removed my gifsplit thing to resolve the tekken 5 menus Issue 209
Note: GT4 is still missing its logo, this is down to a really bizzare timing issue i cant pinpoint.
Removed redundant path3hack

Download: PCSX2 SVN r1257
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

EmuCR:DolphinDolphin SVN r3283 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3280
Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
r3281
Fix Windows compiling and some other slight things
r3282
Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
r3283
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.

Download:Dolphin SVN r3283 x86
Download:Dolphin SVN r3283 x64
Source:Here