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EmuCR:DolphinDolphin SVN r3534 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3530
Some commenting and added some unknown cases to BPStructs, see:http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
r3531
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
r3532
Forgot to add the source files...
r3533
revert last 2 commits
r3534
Fixed JIT IL crashing

Download:Dolphin SVN r3534 x86
Download:Dolphin SVN r3534 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1418 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1414
microVU: minor changes...
r1415
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and
prior) >_<
r1416
R3000air: Maintenance merge against trunk (yea, boooring)
r1417
Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
r1418
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
r1419
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma
once.
r1420
R3000air: Just juggling some code files around and renaming some vars for better sensibility...

Download: PCSX2 SVN r1418
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Glitch64 SVN r26 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r26
added necessary includes to compile on Ubuntu

Download: Glitch64 SVN r26
Source:Here

EmuCR: FB AlphaFinalBurn Alpha v7.3 Alpha is released.FBA2X is a port of Finalburn Alpha for the GP2X console.This is FBA2X for WIZ.FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

Download: FinalBurn Alpha v7.3 Alpha

EmuCR:FceuxFceux SVN r1347 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1346
Win32 - Memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item
r1347
win32 - memwatch - save menu item is grayed if file hasn't changed

Download:Fceux SVN r1347
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2418 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2415
rasterize: remove a recent depth buffering regression in advance wars tile rendering
r2416
Shut up a couple of signed vs unsigned gcc warnings.
r2417
gtk-port WIP: building cheat searching dialog
r2418
rasterize: fix highlight rendering

Download: DeSmuME SVN r2418
Source:Here

EmuCR:JPcspJpcsp SVN r1078 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1077
fixed wait umd stat
r1078
Added basic GE capture support, tested on cube sample.
Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
Fixed a refresh bug.
Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).

Download: Jpcsp SVN r1078
Source:Here

EmuCR:DolphinDolphin SVN r3515 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3510
Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
r3511
MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
r3512
just a bit of RE, no real insights
r3513
Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.
This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode.
r3514
DSP Zelda: Lots more commenting and a bit of RE of the ucode.
r3515
submitting just because I want to move these files

Download:Dolphin SVN r3515 x86
Download:Dolphin SVN r3515 x64
Source:Here

EmuCR: MESSMESS v0.132u1 SVN r5056 is released.MESS is a free emulator which emulates a large variety of different systems.

MESS SVN Changelog:
r5050
[VT100] Some keyboard things done
r5051
[VT100] Enabled layout
r5052
[FM7] Split video functions into separate source file.
r5053
[Z80ONE] Fix for floppy disk DAM [Roberto Lavarone]
r5054
Adding a skeleton driver for [lft]'s "Craft" demo, plus the skeleton Atmel 8-bit AVR core that was just submitted to MAME.
r5055
[FM7] Removed GAME_NOT_WORKING flag.
r5056
[Z80ONE and WD17XX] Fixed timing issue.

Download: MESS v0.132u1 SVN r5056
Source:Here

EmuCR:FceuxFceux SVN r1345 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1344
Implemented palette reading, none of the games I tested uses it (zelda, mario, crystallis, final fantasy, etc.) and asked around, it seems that palette reading is rarely, if ever used outside of isolated tests like the palette test from blargg, this should not break any games, implemented for both old and new ppu
r1345
Only implement palette reading for the new ppu

Download:Fceux SVN r1345
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1413 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1410
Fixed up Soul Calibur 3 regression in r1400. It was a test bit of code, which is obviously wrong :P
r1411
Just a couple of unpack changes, some games thought they were overrunning when they weren't (punisher for one)
r1412
GSdx: fixes for ffx2 menu
r1413
Fixed a really silly typo which possibly broke loads (Including Star Ocean 3,thanks rama :P) masked it by removing some redundant code too.

Download: PCSX2 SVN r1413
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

GSdx SVN r1412 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1412 Changelog:
GSdx: fixes for ffx2 menu

Download: GSdx SVN r1412
Source:Here

NintendulatorNintendulator SVN r1008 is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.

Nintendulator SVN Changelog:
r1000
Begin C -> C++ transition
r1001
Change project files to compile as C++, fix compile errors
r1002
Add namespaces to FDS code
r1003
Add namespaces to VS code (and other associated hardware)
r1004
Add namespaces to NSF code (and other associated hardware)
r1005
Add namespaces to UNIF code
r1006
Add namespaces to iNES code, export Namco 118 code to src/hardware
r1007
* Make LoadMapperDLL/UnloadMapperDLL extern "C" so they work
* Update version/date
* Cleanup
r1008
Fix Dripgame sound (was running channel 0 twice)

Download:Nintendulator SVN r1008
Source:Here

PCSX Reloaded SVN r23754 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r23754
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2414 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2410
win32: fix warning in rc
r2411
shut up gcc
r2412
rasterize: fix toon shading when no texture is set (mario kart star powerup)
r2413
win32: fix svn version reporting in some cases
r2414
store ext bios / swi settings

Download: DeSmuME SVN r2414
Source:Here

EmuCR:DolphinRese SVN r105 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator

Rese SVN changelog:
r100
Edited wiki page through web user interface.
r101
Edited wiki page through web user interface. May revive this project. :(
r102
Hall of LOL, useless? Not anymore... Also please revive the project :P
r103
Deleting wiki page Useles_Hall_Of_LOL.
r104
Deleting wiki page Hall_of_LOL.
r105
Scraping old code / source layout. Some groundwork for the new RESE Framework.

Download:Rese SVN r105
Source:Here