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EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r152 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r148
test
r149
Updated movie file information
r150
-disc-switching ignores CDR plugin
-fixes random crash in mdec.c
r151
fixes: "If input plugin exports PADstartPoll, PAD1__startPoll function is never called."
r152
fix for heap corruption in movie.c

Download: PCSX Rerecording SVN r152
Source:Here

MAMEMAME v0.132u5 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


what's news in MAME v0.132u5:
0.132u5
-------


MAMETesters Bugs Fixed
----------------------
- 03250: [DIP/Input] empcity and clones: Credits are registering twice
(Luigi30)
- 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a
sound/voice, the game crashes (Tafoid)
- 03308: [Crash/Freeze] overdriv: Game Resets at "Ram Check" (Tafoid)
- 03235: [Graphics] timecris and clones: Severe graphics corruption
(Skeleton081983)
- 03299: [Core] tehkanwcc: double and wrong rom definition
(Roman Scherzer)
- 03305: [Graphics] blockout, blckoutj, blckout2: The text in yellow
on the "blockmaster" screen is corrupted (Fabio Priuli)
- 00772: [Gameplay] burnforc: The powerup item is always "L" in mame.
(hap)
- 02197: [Gameplay] rthun2, rthun2j, finehour: Black screen, game does
not start (Phil Bennett)
- 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC
(Aaron Giles)



Source Changes
--------------
DIPSW update [kanikani]
- fixed default setting of jjsquawk, marked the game as
IMPERFECT_SOUND, and added some notes
- added DIPLOCATION for toypop and liblrabl

Intel 8255A PPI:
- Added a new implementation of the I8255A device. Rewritten from
scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.

Redumped Konami Viper CF and NVRAM for all games and updated drivers.
[Guru, Angelo Salese]

Fixed Aqua Jet sample ROM loading offset again. [Phil Bennett]

Fixed screen masking and left screen call drawing in tmmjprd.
[Angelo Salese]

Added hardware notes to the Quake Arcade Tournament driver.
[vidpro1, Andrew Gardner]

Added mechanism for the laserdisc core to return 0 for the philips
codes if video is squelched. Updated the Gottlieb and Cliff Hanger
drivers to request it this way, since they decode externally.
[Aaron Giles]

Made a couple of minor tweaks to the Cliff Hanger driver. Fixed
interrupt timing (was not taking into account interlacing) to fix up
glitches in playback and ensure the disk test passes. Added SHA1 and
marked the game as working. [Aaron Giles]

Promoted Final Lap 2 & Final Lap 3 to working since they just require
to init their analog controls (same sequence as Final Lap R).
[Angelo Salese]

Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered. [Aaron Giles]

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game. [Aaron Giles]

Fixed the -crsshairpath option to be spelled properly. [Aaron Giles]

Made pr8210 serial processing a little more robust. [Aaron Giles]

Fixed year for Mighty Monkey (and clones) based on US Copyright
Searches. [Braille]

ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support

Fixed resource leak in core_fload(). [Aaron Giles]

Added flashv2.u30 (v2 bios) to the taitogn driver. [Joerg Hartenberger]

Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c.
[Joerg Hartenberger]

Further improvements for Shogun Warriors:
[David Haywood, Tomasz Slanina]
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors
-- decodes a block of data used by the Japanese version (fjbuster)
for the character select screen. Basically block 0x40 is the same
as mcu block/table 0x41, but using different encryption (inline
encryption table + additional overlay table instead of each byte
being bit shifted)

Updated Jockey Club II notes. [David Haywood, Gerald]

Verified Fruits & Bunny PROM. [f205v]

Added new split tool that can be used for splitting giant files
with per-file hashes and without corrupting them. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
Cobra Command (M.A.C.H. 3 conversion) [Aaron Giles, Warren Ondras]
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Back Fire (Tecmo) [Tirino73, David Haywood]



New clones added
----------------
Witch Card (german?) [Team Europe / Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Shootout Pool [f205v]
Multipede [Angelo Salese]
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
Time Traveller [Angelo Salese]
Super Cherry Master [Team Europe / Dumping Union] (incomplete set)

Download:MAME v0.132u5 diff
Source:Here

EmuCR: MiiSXMiiSX v0.3 is released.MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii. Based on fMSX-SDL, so far, it's a pretty basic emulator. It doesn't support either SCC, MSX Music or MSX Audio, only PSG.Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable). PSG emulation is still problematic.

MiiSX Features:
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM file, and changing emulated system.
- Homebrew Channel compatible

MiiSX v0.3 Changelog:
- emulation speed up
- no more problems with PSG emulation, now it's correct... as far as fMSX emulation goes ;)
- SCC emulation
- "X" on Classic Controller to emulate joy button 1+2

Download: MiiSX v0.3
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2576 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2569
win32: upscaling image filters
r2570
win32: make scanlines look more like lcd scanlines.
r2571
oops
r2572
win32: save and load filter settings
r2573
totally rewrite main emulation loop! YOUR SAVESTATES ARE INVALIDATED. your timing is all different. but, your timing is more precise, a few hidden old bugs surfaced and were smashed, and some games work that didn't used to. INSTRUCTIONS_PER_BATCH is a thing of the past. crazymax and luigi, I may have broken your parts, but hopefully only a little bit. your new hookups into the emulation loop are more complicated but potentially faster and definitely more precise.
r2574
zzz reduction surgery
r2575
newemuloop: fix read of timers which aren't turned on. fixes staff of kings launching
r2576
new gxFIFO:
- fix for work with new emuloop;
- add early implementation of pipeline;

Download: DeSmuME SVN r2576
Source:Here

EmuCR:DolphinDolphin SVN r3812 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3800
DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
r3801
Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks,and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
r3802
Forgot a line someone told me to test
r3803
DSPLLE: Fix LSRNR.
r3804
That's what happens when you get excited and go too fast...
r3805
Fixed Windows build problems caused by r3801.
The Windows build is still broken (for me at least) by r3797.
r3806
Revert the ridiculously wrong r3797 (bad sonicadvance1)
r3807
Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
r3808
this should have been included in the roll back, dunno what happened
r3809
another one
r3810
Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
r3811
Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
r3812
finally all windows builds compile again

Download:Dolphin SVN r3812 x86
Download:Dolphin SVN r3812 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1526 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1520
Cleaned up Disk Type detection code, when workign with CDs, which in turn fixes CD-based games booting (as far as I can tell).
r1521
SPU2-X: Tagged public release v1.2

r1522
Just a tiny cleanup, nothing interesting.
r1523
Tweak for recompiler resets, helps a bit against the stalls when those happen.
r1524
Cleaner version of the EE reset optimisation, there's no particular reason not to skip these steps every time so there's no need for a second function.
r1525
Give more information about the active disk even in Release builds.
Remove unnecessary re-checks at startup, so the cdvd info only shows up once(and every time the plugin notifies of a disk change).
Add a condition to print which shouldn't be printing always.
Add a little "hack" to Mechacon command 0x80 ... will get rid of it later if it doesn't help.
r1526
Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)
Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

Download: PCSX2 SVN r1526
Download: Official Plugins - Windows Binaries
Source:Here

SPU2-X v1.2 is released.SPU2-X is a pcsx2 sound plugin for PCSX2.

Download: SPU2-X v1.2
Source:Here

EmuCR:MameUIM+GUI v1.4.5 is released.M+GUI new GUI is a stand alone front-end, with similar functionality and interface as MAMEUI.Currently available for Windows and Linux/x11 platforms.M+GUI can automatically download ROMs from FTPs, moreover, it merely downloads the missing roms inside a zip file, resulting a much lower bandwidth consumption.

M+GUI currently supports the following MAME builds: MAME, MESS, SDLMAME, SDLMESS, MAMEPlus

M+GUI v1.4.5 changelog:
- added all MAMEUI built-in folders
- added menu: "View - Show Folders" to toggle built-in folders
- fixed crash on Mac OS X

Download:M+GUI v1.4.5
Source:Here

PCSX Reloaded SVN r24002 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r24002
Source:Here

EmuCR:DolphinDolphin SVN r3793 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3789
DSPLLE minor cleanup nothing important
r3790
Cleanup, more ucode case examples.
r3791
Minicommit: more cleanup
r3792
DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation.
r3793
cleanup, minor probably unnoticable fix

Download:Dolphin SVN r3793 x86
Download:Dolphin SVN r3793 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1512 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1505
wxgui: Added plugin selection dialog (complete with plugin enumeration and an exceedingly fancy progress bar), fixed some menus, added isofile recent lists,and lots more stuff is correctly saved and loaded from the configuration file.
* Dev note: Re-enabled USE_STL in wxWidgets since that's required to ensure
thread safety.
r1506
Linux: Implemented the gui side of the new built in ISO loading functions in Linux.
r1507
wxgui: fixed up linux size (and omg it was easy for once!)
r1508
Switched from vs2008 to NSIS for creating the installer.
Not final version, but putting it here as backup Instructions in the txt
r1509
Made the EE recompiler 64-bit constant buffer (was called a "stack" despite not being used as one) reuse recent constants rather than duplicating for every instance, resulting in less recompiler resets (e.g. espgaluda resetting every couple of seconds).
r1510
Remove some messages from release builds, switch some remaining printf to Console::Status and remove a layer of bloat when checking if an iso image is double-layer.
r1511
Start improving the CDVD interface. Change the internal ISO interface to use it.
I will later work on getting the typical plugins to support these new functions.
I have tried to also update the linux side, but I can't compile or test it so it might not work properly.
r1512
Tiny "Whoops".

Download: PCSX2 SVN r1512
Download: Official Plugins - Windows Binaries
Source:Here

Mednafen Re-Recording SVN r256 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r250
add -mmmfile argument
r251
avi recording
r252
release build
r253 r254 r255 r256
Edited wiki page through web user interface.

How to use:here

Download:Mednafen Re-Recording SVN r256
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2568 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2561
More work on the alsa microphone so that it is near an usable state. Actually it does a pretty good job recognizing when i clap hands, decent when i blow, epic fail when speaking. Progress nonetheless! \o/
r2562
- fixes in new gxFIFO (NSB, FFx, Arcanoid and others work now)
- fix 3D flush;
r2566
Apply workaround patch for compiling against nvidia headers posted as #2819332 by larryhaja. It reports that the patch fixes compilation for him and it doesn't break it for me so hopefully there aren't regressions.
Said that i've tried to define GL_GLEXT_PROTOTYPES at configure time but it breaks compilation and making OGLRender.cpp:133 not optional looks way more risky.
r2567
win32: some presentation refactoring
r2568
win32: more refactoring

Download: DeSmuME SVN r2568
Source:Here

EmuCR:JPcspJpcsp SVN r1104 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1103
Implemented sceGeSaveContext and sceGeRestoreContext ( Issue 138 ).
r1004
Forgot to remove debug information in r1103

Download: Jpcsp SVN r1104
Source:Here

Catlist v0.132u4 is released.Category files for MAME v0.132.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

WinArcadia & AmiArcadia v11.81 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v11.81 Changelog:
. Debugger CLI: added FIND command.
. Miscellaneous improvements and bug fixes.

Download: WinArcadia v11.81
Download: AmiArcadia v11.81
Source:Here