FCE Ultra GX 3.0.8 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
Snes9x GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
FCE Ultra GX 3.0.8 changelog:
* Fixed menu crash
* Fixed turbo mode - reduced to frameskip of 1
* Fixed .CHT file support
* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
* FDS BIOS location changed to /fceugx/disksys.rom
* DVD file limit of 2000 removed
Download:FCE Ultra GX 3.0.8 - GameCube
Download:FCE Ultra GX 3.0.7 - Wii
Source:Here
WinUAE v1.6.2 Beta 3 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.2 Beta 3 changelog:
- lots more cycle-exact CPU cycle count/order updates
- some more blitter updates (correct startup and copper wake-up delays)
- non-DMA mode sprites were always reset during vblank (I remember that this was working long long time ago, possibly broke during Superfrog "intro bee" fix or something) Fixes B2 world rotozoomer graphic glitch
- added sound driver use/do not use GUI to sound panel (stored to registry/.ini) Faster startup.
- exec* command lines should work better. Check the log if problems
- 0x76/0x30 partition types are always available read/write
- bsdsocket fix, cvs (SR)
Download:WinUAE v1.6.2 Beta 3
Source:Here
Dolphin SVN r3914 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3904
Edited wiki page through web user interface.
r1905
plugins can now compile with unicode
excluding DX9
r1906
dolphinwx and debuggerwx can now be compiled with unicode
r1907
set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon,and Plugin_VideoDX9 and wxUSE_UNICODE set to 1 for wx
r1908
oops left in the old copyright
r1909
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
r1910
Use slightly different Windows file functions.
r1911
Work on atomic library.
r1912
Fix 32-bit Windows build AGAIN
r1913
Fix noWX build, and lower thread priority for screenshots
r1914
fix decompressing of wii discs (who wrote this? XD )
Download:Dolphin SVN r3914 x86
Download:Dolphin SVN r3914 x64
Source:Here
Vba-ReRecording SVN r117 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r117
Fixed menu item File->Pause. It now updates correctly.
Fixed an old bug that would crash the emulator if the user paused it with the throttle set to 25% or less and without a ROM loaded.
Download:Vba-ReRecording SVN r117
Source:Here
PCSX2 SVN r1590 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1587
Some cleanup around iCore.
r1588
Stub out some functions in the cache code.
r1589
microVU: Optimizations, cleanup, and fixed a bug...
r1590
microVU: more optimizations
Download: PCSX2 SVN r1590
Download: Official Plugins - Windows Binaries
Source:Here
DeSmuME SVN r2692 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2689
- add loading saves from No$GBA ;)
r2690
-some fixes in no$gba saves unpacker;
r2691
- typo fix (unpacked no$gba saves);
r2692
Fixed turbo behavior on movie playback (when a movie held a button and the turbo for the button was enabled, the button became released)
Download: DeSmuME SVN r2692
Source:Here
PCSX Rerecording SVN r161 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX Rerecording SVN changelog:
r161
renamed most of the -RR variables while I was trying to understand my own code
Download: PCSX Rerecording SVN r161
Source:Here
Vba-ReRecording SVN r116 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r116
win32: print svn revision in window title
Download:Vba-ReRecording SVN r116
Source:Here
Gens/GS R7_Pre2(Release 7, Preview 2) is released.Gens/GS is a version of Gens maintained by GerbilSoft. The main goal of Gens/GS is to clean up the source code and combine features from various forks of Gens.
Gens/GS R7_Pre2 Changelog:
* Mega Drive Plugins v1.0.0. This major update to the plugins system adds support for external plugins (.dll on Windows, .so on Linux), as well as support for more than just rendering plugins.
* doc/mdp/ contains the MDP Interface Specifiction Version 1.0.0. This document is licensed under the GNU Free Documentation License v1.3.
* A new manual for Gens/GS has been created. It is available in doc/manual/.
* The Game Genie functionality has been moved to an MDP plugin. It now supports 8-bit, 16-bit, and 32-bit patch codes, and uses a new patch code file format. Old patch code files are supported for loading; however, they will be written in the new format when saved. Later versions will add support for patching CPU address spaces other than the main MC68000.
* New MDP Plugin: VDP Layer Options. This lets you adjust the visible layers on screen, so e.g. you can hide sprites, swap scroll priorities, and lock the palette to prevent color changes.
* New MDP Plugin: Sonic Gens. This lets you view various information in memory in several Sonic games. Sonic Gens was originally written by LOst as a standalone version of Gens.
* New renderers:
o EPX (ported from Gens Rerecording)
o EPX Plus (ported from Gens Rerecording)
o Super 2xSaI (ported from Gens Plus)
o Super Eagle (ported from Gens Plus)
o Blargg's NTSC filter for MD
* [Win32] Ported the GDI video backend from Gens Plus. It still has a few bugs, but it mostly works.
* Extended controller configuration format. The new configuration format allows for up to 128 axes, 256 buttons, and 64 POV hats, whereas the old configuration format only allowed for 6 axes [5 axes on Win32], 112 buttons, and 4 POV hats. This mainly affects the Linux version, since Linux usually reports all axes as axes instead of mapping some axes to POV hats, and some newer controllers (e.g. the Xbox 360 controller) have more than 6 axes. Older configurations are automatically updated to use the new controller configuration format.
* The reverse-engineered 32X firmware, written by DevSter, is now included in Gens/GS. If you do not have the original Sega 32X firmware files, the reverse-engineered ones are used instead.
* Added SH2 DMA support for PWM audio. Thanks to Joseph Fenton for submitting a patch.
* [Win32] Joysticks connected after loading Gens/GS will now be detected in the Controller Configuration dialog.
* WAV dumping has been reimplemented.
* ROM History now caches the ROM type (MD/MCD/32X), so it doesn't have to check the ROM type every time the ROM History menu is rebuilt. This improves performance significantly if some ROM images were loaded from network shares.
* ROM History now keeps track of compressed files inside of multi-file archives. For example, if you have a 7z archive containing several different versions of a game, selecting version 1 will result in a ROM History entry for that specific version, and selecting version 2 will result in another ROM History entry.
* Added initial support for the "Palette Select" bit in VDP register 0. If the "Palette Select" bit is cleared, only the LSBs of each color component in CRAM is used to determine the colors to display, resulting in a maximum of 8 colors onscreen. This isn't very useful, but is more accurate.
* SRAM can now be disabled in the Options menu. This fixes Puggsy, which checks for the existance of SRAM and prevents the user from advancing past a certain point if it exists. (Puggsy uses a password system, not SRAM.)
* Improved PWM scaling algorithm, provided by Chilly Willy on the Sonic Retro forums.
* A new command line option, "--boot-cd", can be specified to tell Gens/GS to boot from an actual SegaCD CD-ROM on startup.
* [Unix] Improved VSync support with the OpenGL backend. Both the MESA and SGI swap control methods are now supported.
* The video subsystem now supports fallbacks. For example, on the Linux version, if SDL+OpenGL is selected but OpenGL isn't available, it will simply revert back to SDL instead of crashing. As an added bonus, this allows for Gens/GS to start up properly on Windows NT 4.0, since the default backend on Win32 is DirectDraw 4, but NT4 doesn't support it. Instead of crashing, it will fall back to the GDI backend.
* Gens/GS no longer changes non-alphanumeric characters in SegaCD game names to spaces. This may cause some games to have different names, which will prevent their BRAM files from being loaded properly. If you have any of these games, you will need to rename the BRAM files in order to get them to load correctly.
* [Unix] If a game has a Shift-JIS encoded title in the Japanese title field and the country code is set to Japan, the title will be converted to the system's native locale, e.g. UTF-8. (Win32 support for this feature will be added once Gens/GS fully supports Windows' Unicode implementation.)
Release 7 fixes the following bugs:
* Dragging and dropping a ROM image onto the Gens/GS window will now synchronize the menus. This bug was reported by Tets on the Sonic Retro forums.
* Loading a GSX savestate file that is not in GSX format will now show an error instead of crashing. Apparently, Gens Plus GZips its savestate files when saving by default. This bug was reported by SoNick in #retro.
* [GTK+] Copied g_uri_unescape_string() (and dependent functions) from GLib 2.18.4 into Gens/GS. This function was introduced in GLib 2.16, but Gens/GS should be compatible with versions of GLib 2.4 and later.
* Two VDP DMA bugs have been fixed:
o Zero-length DMA operations are now handled as 65,536-word operations. This may break some poorly-written hacks.
o DMA operations now wrap on a 128k boundary. This bug was reported by TmEE.
* The VDP H_Int register is now initialized to 0xFF. This fixes Sik's test ROM that produced "rain" on Gens, but not on Regen or the actual hardware.
Release 7 has the following low-level code changes:
* The video, audio, and input subsystems have been ported back to C. The C++ system was too awkward and had too much overhead.
* Similarly, the decompression subsystem has been ported back to C. In addition, the LZMA SDK is now built into Gens/GS, so 7z archives can be read without an external 7z binary.
* Initial port of the Z80 emulator to C. The Z80 emulator has been moved out of the src/gens directory and into its own directory, src/mdZ80. Currently, the only functions that have been ported to C are the helper functions. The actual emulation code is currently being worked on in the mdZ80 branch in the Gens/GS git repository.
* Many assembly-language files have been converted from Intel-style (nasm) assembly to AT&T-style (GNU `as`) assembly.
* Many assembler functions have been ported to C/C++, including the UPDATE_PALETTE macros and Reset_VDP() (now VDP_Reset()).
* Multitap support has been ported from x86 assembler to C. In the process, both Sega Teamplayer and 4-Way Play support have been improved. Notably, Teamplayer now works on "NBA Jam" and "NBA Jam TE", and 4-Way Play now works (sometimes) on "Triple Play '96". A complete list of tested multitap games can be found in doc/teamplayer.txt .
* yasm is now supported as an alternative to nasm. To use yasm, add the option --with-nasm=yasm when using the ./configure script.
* Precompiled binaries are now compiled for i686 or higher. If you want to run Gens/GS on an original Intel Pentium or older, you will have to compile your own Gens/GS binary.
Download: Gens/GS R7_Pre2
Source:Here
Vba-ReRecording SVN r115 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r114
Fixed typo that prevented from fresh compilation.
Fixed naming preference.
The Win32 Registry junks were not removed and they are still there...
r115
Fixed display of timestamps of Save Slots. It can be enabled via File->Current Slot->Display Timestamps.
The emulator will never write to the Windows Registry anymore.
Download:Vba-ReRecording SVN r115
Source:Here
Dolphin SVN r3903 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3900
Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames"
r3901
Correct addrRangesOverlap. May fix stuttering in many games.
r3902
More "correct" VI interrupt behavior.
r3903
Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p
Download:Dolphin SVN r3903 x86
Download:Dolphin SVN r3903 x64
Source:Here
PCSX2 SVN r1586 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1580
microVU: tweaked some regAlloc stuff; i think it should be faster.
r1581
More new plugin api work.
r1582
wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
r1583
microVU: fixed a bug
r1584
GSdx:
- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)
r1585
microVU:
Saw that SSE4.1 has ptest, and I wanted to try it out xD untested though cuz I don't have an SSE4.1 cpu :)
r1586
minor fix for broken compiling
Download: PCSX2 SVN r1586
Download: Official Plugins - Windows Binaries
Source:Here
DeSmuME SVN r2688 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2685
fix for emu window not showing up after it gets saved at position (-32000,-32000)
r2686
attempt at fixing the edge marking implementation (softrasterizer)
r2687
new gxFIFO:
- optimization of FIFO functions (speedup);
r2688
core:
- optimize IPC FIFO;
Download: DeSmuME SVN r2688
Source:Here
FCEUX v2.1.1 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
FCEUX v2.1.1 changelog:
2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports.
Download:FCEUX v2.1.1
Source:Here
Jpcsp SVN r1123 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1122
Fixed handling of mipmaps on compressed Textures
r1123
Better fix for "Unbound Saga - USA - NPUH10008"
java.lang.NumberFormatException: For input string: "5.00 ?"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at jpcsp.HLE.modules.HLEModuleManager.psfFirmwareVersionToInt(HLEModuleManage
r.java:102)
Download: Jpcsp SVN r1123
Source:Here
PCSX Reloaded SVN r24087 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r24087
Source:Here

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