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EmuCR:DolphinDolphin SVN r3924 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3917
fixes issue 1223. Caused by switch to wx unicode
r3918
Edited wiki page through web user interface.
r3919
fix some memleaks in NANDContentLoader.cpp and ISOProperties.cpp
r3920
Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
r3921
fix non gui build
r3922
InputCommon now builds in unicode
r3923
better fix
r3924
better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this

Download:Dolphin SVN r3924 x86
Download:Dolphin SVN r3924 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1593 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1591
GSdx: little code cleanup
r1592
pcsx2: removed some msvc++ warnings from one of arcum42's cleanups
microVU: minor fixes.
The ps2's VUs (and FPU) pretty much always do sqrt(abs(x)) whenever doing sqrt's.
SSE's sqrt will give you a NaN if x is negative instead, so force abs(x) before doing sqrt (unless the value is known to be positive).
r1593
KiNGKiMO noticed a crash when specifying a iso filename in the cmdline, to make pcsx2 auto-boot that file. I fixed that, and while I was at it, change the bootmodes around.
The way it works now is:
- Base mode: 0=normal (cdvd plugin), 1=load elf, 2=use iso loader, 3=emulate no disc
- Bios flag: 65536+base = mode startup through bios boot process. Default is to skip bios.
So for example to load X.iso using the internal iso loader, and executing through the bios, you would now do: pcsx2.exe -bootmode 65538 X.iso
This needs implementing in linux side, and maybe changing it so it's nicer user-wise (for example, reading the number as HEX would make it 10002 instead of 65538).

Download: PCSX2 SVN r1593
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:FceuxFceux SVN r1380 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1374
Changed version name to 2.1.1 in preparation for release. Marked this revision in changelog for easy revert to 2.1.1
r1375
Added press release 2.1.1, updated index & downloads php files, updated .chm with the 2.1.1 changelog
r1378
Change version to 2.1.2-interim
r1379
Added a Rewinder lua script by Jonathan Blow
r1380
Win32 - oops, removed a debug DispMessage from the sound config code

Download:Fceux SVN r1380
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2705 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2700
change 3d rendering to use 18 bits of color instead of 15. fix mario kart star powerup rainbow effect regression. merge all 3d pixel blitters into one function. fix bugs in new fifo savestates. i probably just broke some stuff but its worth it.
r2701
rasterize: fix shadows more. it seems that we need more than one stencil bit.
r2702
revert some stuff from rev.2697
r2703
Win32: make disassembler available in non-dev+ builds.
NDS: remove the Win32-specific include. The "autoupd asm" thing is just crap anyway, and we should avoid platform-specific code in the core.
r2704
NDS: calculate ADC touch coords from firmware calibration info.
Now when using an external firmware, you don't have to re-calibrate the screen anymore to get correct touchscreen input.Though, touchscreen input is still broken in commercial games when using an external firmware. Info on that problem: touchscreen calibration data in main mem are zeroed out for some weird reason.
r2705
fix some regressions in display capture (fixes games with vertical streaks corruption)

Download: DeSmuME SVN r2705
Source:Here

WinArcadia & AmiArcadia v11.92 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v11.92 Changelog:
- "Log|Log console to file?" option;
- Debugger CLI: added BASE command;
- Miscellaneous improvements and bug fixes.

Download: WinArcadia v11.92
Download: AmiArcadia v11.92
Source:Here

EmuCR:DolphinDolphin SVN r3916 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3915
DSPLLE: fix some comments, returned andc and orc (according to tests) but andc'ls still behaves strange and we couldn't merge them together.
r3916
a very tiny fix for display taiwan game notes correctly in main UI: GameListCtrl

Download:Dolphin SVN r3916 x86
Download:Dolphin SVN r3916 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2699 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2695
new gxFIFO:
fix for too-thick rendering of edgemarked single pixels or sharp protrusions
r2696
new gxFIFO:
- more optimizations FIFO;
r2697
new gxFIFO:
- more optimizations FIFO;
r2698
new gxFIFO:
- fix pipe clear;
r2699
fix an error in wifi savestates; add sanity checking for chunk identifier to savestate code to keep this mistake from happening again

Download: DeSmuME SVN r2699
Source:Here

WolfMESS v0.133 is released.WolfMESS is a Multi system Emulator for Windows. Based on MESS for Windows.

Download: WolfMESS v0.133
Source:Here

EmuCR: FCE Ultra GXFCE Ultra GX 3.0.8 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

Snes9x GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!

FCE Ultra GX 3.0.8 changelog:
* Fixed menu crash
* Fixed turbo mode - reduced to frameskip of 1
* Fixed .CHT file support
* Added Game Genie support - required GG rom placed at /fceugx/gg.rom
* FDS BIOS location changed to /fceugx/disksys.rom
* DVD file limit of 2000 removed

Download:FCE Ultra GX 3.0.8 - GameCube
Download:FCE Ultra GX 3.0.7 - Wii
Source:Here

EmuCR:WinUAEWinUAE v1.6.2 Beta 3 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.2 Beta 3 changelog:
- lots more cycle-exact CPU cycle count/order updates
- some more blitter updates (correct startup and copper wake-up delays)
- non-DMA mode sprites were always reset during vblank (I remember that this was working long long time ago, possibly broke during Superfrog "intro bee" fix or something) Fixes B2 world rotozoomer graphic glitch
- added sound driver use/do not use GUI to sound panel (stored to registry/.ini) Faster startup.
- exec* command lines should work better. Check the log if problems
- 0x76/0x30 partition types are always available read/write
- bsdsocket fix, cvs (SR)

Download:WinUAE v1.6.2 Beta 3
Source:Here

EmuCR:DolphinDolphin SVN r3914 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3904
Edited wiki page through web user interface.
r1905
plugins can now compile with unicode
excluding DX9
r1906
dolphinwx and debuggerwx can now be compiled with unicode
r1907
set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon,and Plugin_VideoDX9 and wxUSE_UNICODE set to 1 for wx
r1908
oops left in the old copyright
r1909
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
r1910
Use slightly different Windows file functions.
r1911
Work on atomic library.
r1912
Fix 32-bit Windows build AGAIN
r1913
Fix noWX build, and lower thread priority for screenshots
r1914
fix decompressing of wii discs (who wrote this? XD )

Download:Dolphin SVN r3914 x86
Download:Dolphin SVN r3914 x64
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r117 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r117
Fixed menu item File->Pause. It now updates correctly.
Fixed an old bug that would crash the emulator if the user paused it with the throttle set to 25% or less and without a ROM loaded.

Download:Vba-ReRecording SVN r117
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1590 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1587
Some cleanup around iCore.
r1588
Stub out some functions in the cache code.
r1589
microVU: Optimizations, cleanup, and fixed a bug...
r1590
microVU: more optimizations

Download: PCSX2 SVN r1590
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2692 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2689
- add loading saves from No$GBA ;)
r2690
-some fixes in no$gba saves unpacker;
r2691
- typo fix (unpacked no$gba saves);
r2692
Fixed turbo behavior on movie playback (when a movie held a button and the turbo for the button was enabled, the button became released)

Download: DeSmuME SVN r2692
Source:Here

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r161 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r161
renamed most of the -RR variables while I was trying to understand my own code

Download: PCSX Rerecording SVN r161
Source:Here

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r116 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r116
win32: print svn revision in window title

Download:Vba-ReRecording SVN r116
Source:Here