Vba-ReRecording SVN r147 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
PCSX2 SVN r1921 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
DaedalusX64 SVN r432 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
Fceux SVN r1440 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
bsnes v0.051 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.051 Changelog:
- corrected a small bug in HDMA processing; fixes College Football '97 flickering
- corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo [MooglyGuy]
- DSP-4 driver AI bug fixed [Jonas Quinn]
- added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010 co-processors
- fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
- Cx4 save states no longer need floating-point values, and are thus fully portable now
- added new custom file loading dialog; allows non-modal usage, screenshot previews and ROM info summary, among many other benefits
- added support for IPS soft-patching
- added blargg's File_Extractor library
- added support for archives compressed using 7-zip, RAR and BZip2; which is in addition to existing support for Gzip, ZIP and JMA
- state manager now properly updates the timestamp column on saves [FitzRoy]
- added OpenGL renderer to OS X port
- fixed system beep issue with keyboard input on OS X port
- fixed menubar visibility issue on OS X port
- fixed a Display handle leak on Linux port [snzzbk]
- X-video driver now releases SHM memory properly upon exit [emon]
- fixed Direct3D rendering issue that was blurring video on some cards [Fes]
- enhanced window positioning code for all platforms
- debugger is now GUI-driven instead of via command-line
- memory hex editor is now fully usable
- added PPU video RAM viewer to debugger
- added S-CPU and S-SMP tracing capabilities to debugger
Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs faster but makes the binary slightly larger
too many code cleanups to list
Download: bsnes v0.051
Source:Here
PCSX2 SVN r1920 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCE for PSP v0.82b4 is released. PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.
DaedalusX64 SVN r431 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
Jpcsp SVN r1189 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

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