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ACE-DL (2025/02/26) is released. Another CPC Emulator.

WolfMame v0.275 is released. WolfMAME is a build which is optomised for MARP - MAME Action Replay Page, where literally thousands of MAME fans play, save and upload highscore attempts. WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage.

EmuCR:MameHistory.dat v2.75 is released. History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...

clrmame v0.3 released. Little tool to scan and rebuild MAME (https://www.mamedev.org/) machine sets.

EmuCR:MAMEUIFXARCADE v0.275 is released. ARCADE is a derivative unofficial build based on the MAMEUIFX source code. MAMEUIFX has more improvements over regular MAME.

EmuCR:MameUIMAMEUI v0.275 is released. MameUI [formerly Mame32] is the GUI version of the Multiple Arcade Machine Emulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

EmuCR: MAME for SlackwareMAME v0.275 for Slackware is released. These are MAME (and tools) packages for Slackware Linux (32-bit and 64-bit editions). MAME stands for Multiple Arcade Machine Emulator.

EmuCR: RetromRetrom v0.7.14 is released. A centralized game library/collection management service with a focus on emulation. Configure once, play anywhere.

a7800DS v5.1 is released. a7800DS is an Atari ProSystem 7800 console emulator for the DS/DSi. a7800DS is based on ProSystem. To use this emulator, you must use compatibles rom with a78/bin format.

psOff (2025/02/26) is released. An early PS4 emulator for Windows.

EmuCR: ShadPS4ShadPS4 Pre (2025/02/26) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2025/02/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: PCSX-ReduxPCSX-Redux Git (2025/02/26) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

EmuCR: Play!Play! Git (2025/02/26) is compiled. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

EmuCR: DolphinDolphin Git 2412-338 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: FB AlphaFB Neo Git (2025/02/26) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.