ICE64 v3.0.0 is released. ICE64 is a N64 emulator base on NICE64 v2.1.2 code base and is currently under Phase III of development. It is used as a learning platform to upgrade my programming skill.
ICE64 v3.0.0 Changelog:
Core Changes remove debug opcode check new address boundary check for PI, SP, SI and AI minor update to flashram codes fix a SRAM read mem bug new audio interrupt check function update SP task function codes new aud calculation logic for MusyX allow NBA Showtime to use higher CF at 4X speedup minor update to gfx interrupt check codes minor update to audio plugin interrupt check codes correct one of signal register typo(?) pointing to wrong register new SP task trigger from SP status register update Core Audio handling codes substantial speed gain for almost all games (need to recheck and update games setting) :( speedup frame transition during game play by removing lag from source codes remove hack codes from new timer event handle new timer event type testing with "Delay DMA & AI" additional flush register codes for some opcodes remove wrong countdown minor update to Empty, B and BR type codes update some register cache functions codes minor update to audio plugin codes minor update to gfx plugin codes for stability purpose fix texshift bug affecting flashram game HyperBike no longer crash during boot after Paper Mario Chameleon Twist 2 no longer crash during boot after Derby Stallion Games Improvement Taz Express, NBA Showtime & NFL QBC 98 are working and playable TAZ has some intro text bug and need to work on no buffer clearing codes NBA Showtime is very timing sensitive and may hang during gameplay recommended settings work for me @ 40 – 50 VI/s need to further optimize sound and game stability Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge Indy Racing 2000 can go in-game with no Audiosync at 3X speedup In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3 Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max VI/s fix random hang for Conker, TGR2 etc (verified in tests only) fix Mario Golf 64 regression fix Pokemon Stadium 2 regression from NICE64 v2.1.0 fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other) fix Paper Mario framebuffer regression at intro cutscene fix V-Rally 99 regression |
![EmuCR: Ice64 EmuCR: Ice64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB9PBd4m368dToEyBbPpI3PUkNg-mluINmHaP6vTRI7gf1dtHYEiANpLQJvA355cznLbRrTs8e0BwP81o2guSRGA5daYWjDxLFiEfKHLTbglg6lQJIOfkwM95CAKfcnlskYxi_rQBb3Wc/s1600/1.jpg)
Download: ICE64 v3.0.0
Source: Here
if this emulator uses plugins is the same thing tha 1964 n pj64, bad way i thing
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