BizHawk SVN r4363 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)
BizHawk SVN Changelog:
r4363
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
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r4362
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
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r4361
yabause: simple "front end" for bizhawk integration together with msvs 2010 project
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r4360
yabause 0.9.12 source release
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r4359
m64p: Hide the SDL window
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r4358
m64p: Disabled mupen's throttle
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r4357
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
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r4356
N64: Removed an unneeded dummy variable
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r4355
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
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r4354
m64p: Added VI callback functionality N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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Download: BizHawk SVN r4363
Source: Here
2013-05-01
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