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EmuCR: DolphinDolphin Git 4.0-8246 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3286 from jloehr/Wiimote-Rumble-LED-Fix
Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
* Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
m_need_prepare needs to be set before the Device thread is started.
Otherwise the thread blocks on IORead and the LEDs and Rumble is executed
after the user presses a button on the Wiimote.
Also the Prepare-Call on Refresh doesn't need to reset the Index, because it is
set once on the initial Connect/Prepare. Therefore the index assignment
was refactored.
* Merge pull request #3291 from JosJuice/memset-error-check
Memmap: More error checking for Memset
* Memmap: Replace ValidCopyRange with GetPointerForRange
* Memmap: More error checking for Memset
It now uses the same error checking as CopyFromEmu and CopyToEmu.
* Merge pull request #3293 from JosJuice/volumedirectory-plainfilereader
DiscIO: Don't use PlainFileReader in VolumeDirectory
* DiscIO: Don't use PlainFileReader in VolumeDirectory
Blobs are not for regular file reading.

Download: Dolphin Git 4.0-8246 x64
Download: Dolphin Git 4.0-8246 for Android
Source: Here



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