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EmuCR: EdenEden v0.1.0 is released. Eden is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Eden Changelog:
Universal
Significantly reduced memory synchronization and DMA operation overhead
With Sync Memory Operations enabled, users may now see a performance boost, depending on their specific setup.
Games that rely heavily on DMA operations see significant performance boosts.
This mostly affects desktop targets, but Android may see some improved performance as well.
Implemented the News page to show news for our releases
Improved shader compilation speed on lower-end systems
Fixed performance regressions in Luigi's Mansion 3
As part of this change, it was noted that Fast GPU Time on 128 was actually causing significant performance loss on many games. As such, this option has been removed, and now only 256 and 512 are available.
Reworked certain setting's presentation
Several options that had a toggle have been changed to have an explicit "Off" or "Normal" setting instead.
ExtendedDynamicState is now a selection box on all platforms, rather than a slider.
Web username and token now have default values
Optimized dummy thread storage
This reduces CPU usage and improves 1/0.1% lows slightly.
GetSystemInfo has been implemented
This makes Eden behave closer to a real Switch, meaning certain mods that attempt to disable themselves on Yuzu-based emulators may now work properly.
Added stubs for firmware 21.1.0
Some newer games that require 21+ may see improvements from this.
Improved JIT performance on devices with higher memory
Added GPU-accelerated texture unswizzling options
Notably, this improves graphical bugs in Metroid Prime 4.
Allow skipping player selection on certain games that forcefully select another user
Notably, this makes certain Alien Hominid and certain Jackbox packs playable without creating multiple users.
Added a toggle to remove bloom and blur effects from certain games
Notably, this affects Burnout and the chibi-style Zelda games.
Implemented game title sorting
Replaced the default gray profile picture with the Eden logo
Reduced core memory overhead
Fixed Jackbox and other games that require an internet connection
Fixed memory allocation and some graphics bugs in Marvel: Cosmic Invasion
Fixed audio issues in Metroid Prime 4
Fixed audio mute not fully muting sounds
Fixed Ender Magnolia crashing on older CPUs
Fixed microphone input
Fixed the + Options menu on Qlaunch
Fixed an occasional save issue with Absolum on Cyrillic languages
Renderer
ExtendedDynamicState and other extensions have been completely reworked
If games didn't work properly before with ExtendedDynamicState or similar, try again.
Improved flickering in several problematic games
Fixed some graphics-related performance issues in Xenoblade Chronicles Definitive Edition and Pokemon Scarlet/Violet
Fixed some issues with older CPUs that lack certain vectorization instructions
Improved resource usage on Android GPUs
Improved cache hit rate and reduced CPU overhead during GPU processing
Notably, this reduces the amount of time it takes for graphical performance to stabilize.
Improved rendering on stock Qualcomm drivers
Notably, some bugs have been fixed on Link's Awakening, Pokemon Scarlet/Violet, and Mario Kart 8 Deluxe.
This affects both Android and Windows on ARM laptops.
Fixed flickering and odd texture artifacts at 1x resolution
Notably, this improves games like Luigi's Mansion 3.
Fixed occasional bugs where MK8DX and others could randomly explode into a slurry of colors, or have intermittent flickering.
Desktop
The Graphics submenu has been reorganized
You can now change the location of save data
The Discord RPC implementation now shows the current game in the main status instead of just "Eden"
Fix an issue where more than 4 controllers couldn't connect at once
Android
Added a page to change some Turnip driver settings
This only affects open-source Adreno drivers.
Fixed some UI bugs with the game list
Changing device rotation could cause temporary misalignments
Gamepad navigation was very finicky and sometimes nonfunctional
Fixed an app crash caused by overlay auto-hide
Fixed cases where the overlay could cause the touchscreen to be disabled temporarily
Ported custom path settings from desktop
Added a Quick Settings menu on the right of the screen during emulation
Added an option to disable automatic BCn driver patching for Adreno
This patch operation can cause crashes on really old systems.
Fixed some miscellaneous crashing issues that affect Turnip but not stock Adreno drivers
Internal
Some log spam has been reduced
YUZU_USE_BUNDLED_QT has been reworked, and the bundled Qt is now fully static on Windows and MacOS.
Usage on Linux outside of CI is not recommended, and this bundled Qt does not support WebEngine.
For packagers: YUZU_ENABLE_LTO is now just ENABLE_LTO, and YUZU_USE_FASTER_LD is now USE_FASTER_LINKER.

Download: Eden v0.1.0 x64
Download: Eden v0.1.0 Android

Source:Here



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