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EmuCR: PPSSPPPPSSPP Git (2026/10/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22741 from hrydgard/ui-atlas-speedup
* UI atlas: Rasterize each SVG image separately, in parallel
* Merge pull request #22738 from hrydgard/android-tv-output
* UI: A press and release in one event is a press only for the top screen
* Outputs: Defensive checks, and don't wait for a Metal drawable twice in a frame
* Screenshots: Take the game image while the game is on a TV
* Display layout: No editing while the TV shows a layout for another orientation
* Outputs: Decide on the TV mode by the running backend
* SDL: Quit when the main window is closed, with --game-window open too
* Outputs: No Cardboard VR on a TV
* Vulkan: Recreate an additional swapchain that stays suboptimal
* iOS: Keep the TV's layer until its output's removal has been handled
* Android: Show the game on the TV again after the system dismisses it
* Outputs: Rebuild the post-shader chain when the game moves to another output
* Outputs: Don't let a removal skip the wait while the graphics come back
* NativeApp: Say why output requests have their own queue
* Translations: External display setting, and the TV mode messages
* External display setting: Show the game, or mirror the screen
* Android: Show the game on a second display, with the controls on the phone
* Merge pull request #22736 from hrydgard/avc-spliced-stream-timing
* pspautotests: avchold covers a stream spliced on without a flush
* CmdLine: Take integer parameters in hex too, and refuse trailing junk
* AvcDecoder: Keep the output clock going when a new stream is spliced on
* Merge pull request #22734 from hrydgard/vulkan-stale-extent-workaround
* Android Vulkan: Check the surface extent against the latest window size
* Android Vulkan: Bring back the stale surface extent workaround
* Merge pull request #22735 from hrydgard/multi-swapchain-4
* docs: Multi-swapchain status: Linux and Windows, no OpenGL
* Windows: --game-window, on Vulkan
* Vulkan: Balance the debug label of a swapchain pass that has no image
* Outputs: Vulkan too, for --game-window and the iOS TV mode
* Vulkan: Multiple swapchains
* Merge pull request #22728 from hrydgard/multi-swapchain-3
* iOS: Render the TV output at the display's full resolution
* Outputs: Begin the UI frame after binding, and scissor to the output
* Outputs: Name the device in the menu message
* Outputs: Say the menus are on the device, instead of showing black
* Display layout: Disable move/resize while the game is on another output
* iOS: Show the game on an AirPlay TV, with the controls on the phone
* Secondary outputs, and --game-window on Mac to show the game in a second window
* thin3d: Swapchain objects, and multiple swapchains on Metal
* docs: Screens draw to secondary outputs through renderOutput()
* PresentationCommon: Take the output's size, insets and rotation as parameters
* iOS: Make Metal the default graphics backend
* docs: Design for multiple swapchains and an iOS TV mode
* Merge pull request #22731 from hrydgard/zuma-analog
* Zuma: Correct aiming algorithm to behave better with analog sticks
* Merge pull request #22733 from hrydgard/appimage-headless
* AppImage: Also package PPSSPPHeadless, as an AppImage of its own
* Merge pull request #22732 from hrydgard/moltenvk-portability
* Vulkan: Enable the portability subset features MoltenVK has
* Vulkan: Ask for portability drivers on Mac
* Merge pull request #22730 from hrydgard/config-constexpr-parentptr
* Config: Default AutoFrameSkip to false
* UI: Give views a pointer to their parent group
* Config: Make the setting tables constexpr
* Config: Store the alternative speeds in percent
* Merge pull request #22718 from LunaMoo/overlays
* Display layout: keep the overlay on Reset
* Overlay: follow display offset/scale, avoid needless reloads
* Add overlay (bezel) support
* Merge pull request #22725 from hrydgard/dns-safe-fixes
* Net: Stricter inet_pton, reject empty labels in direct DNS lookups
* Net: Harden the direct DNS lookup and inet_pton
* Merge pull request #22727 from hrydgard/ios-airplay
* iOS: Leave PlayAndRecord when a game stops recording
* iOS: Allow AirPlay while recording, log audio route changes
* iOS: Don't abort when exiting with the Exit button
* iOS: Lift stuck touches when the scene resigns active

Download: PPSSPP Git (2026/10/23) x64
Download: PPSSPP Git (2026/10/23) Android
Source: Here



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