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EmuCR: PPSSPPPPSSPP Git (2026/10/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22839 from hrydgard/play-crash-fixes-4
* Interrupts: Check whether a sub-interrupt is enabled when its turn comes
* VTimers: Don't run a pending timer that was cancelled, stopped or given a new handler
* Test: intr/releaseself, a subinterrupt handler releasing itself
* GL: Halve the defragmented push buffer when the big allocation fails
* Interrupts: Don't drop the running entry when a handler releases itself
* GPU: Drop non-indexed draws whose vertices run past the end of memory
* Merge pull request #22836 from hrydgard/headless-ppge-slots
* Log CPU exception reports in headless too
* WebSocket debugger: runUntilTime that's already there, and across loads
* WebSocket debugger: Any savestate slot in headless
* PPGe: Load the atlas in headless too
* TextureCache: Never rehash the PPGe atlas
* Merge pull request #22838 from hrydgard/lag-sync-master
* Add --lag-sync, and let it pace headless --realtime
* sceDisplay: Keep lag sync from drifting, and let it pace alone
* Built-in relay: Pump every millisecond
* Merge pull request #22834 from hrydgard/inet-9-timing
* sceNetResolver: A lookup takes 5 ms, as on hardware
* sceNetInet, sceNetApctl: Quicker access point connection, and no busy waits
* Merge pull request #22830 from hrydgard/inet-8-stack
* sceNetInet: The firmware's stack check, and GetPspError as it computes it
* Merge pull request #22831 from hrydgard/aemu-relay-server
* Lang: Remove the warning that the built-in server lacks a relay
* sceNetAdhoc: Give the built-in relay the port its client connects to
* test.py: Run the two-console tests, and give the ad hoc tests a server
* Build the built-in relay server in every build system
* adhoc_multi: Use the host's built-in relay with --relay
* proAdhocServer: Let players log in from an IP that's already in use
* sceNetAdhoc: Fix the built-in relay's thread
* CMake: Build the relay server with the current aemu_postoffice
* fix code formatting
* add upnp call around relay server loop
* start aemu_postoffice relay with built-in adhoc server
* build aemu_postoffice relay server module in cmake
* Merge pull request #22829 from hrydgard/inet-7-state
* sceNetInet: TCP socket states and bind's port sharing
* Merge pull request #22828 from hrydgard/inet-6-msg
* sceNetInet: Recvmsg, Sendmsg rewritten, and sendto without an address

Download: PPSSPP Git (2026/10/29) x64
Download: PPSSPP Git (2026/10/29) Android
Source: Here



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