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Supermodel-VK v0.9.2.3a is released. A Vulkan-focused fork of Supermodel, the open-source Sega Model 3 arcade emulator.

Supermodel-VK Changelog:
2026-10-20
Display
"Exclusive fullscreen - G-SYNC/VRR" now paces at the arcade 57.5 Hz automatically when
the display's timing range includes it, instead of running 4.3% fast at 60 Hz. Switching
back to borderless restores the stored refresh rate.
The Video page shows Refresh rate as 57.5 Hz and greys it out in that mode;
"60 Hz (recommended)" is now "60 Hz (non-VRR / 60 Hz panel)".
The Video page no longer lists raw ExclusiveRefreshRate / ExclusiveFullscreen
values; the three-way refresh mode on the Common page owns them.
Fixed a false "borderless frame cadence" notice under exclusive G-SYNC.
Fixed
The Quit confirmation dialog clipped its button labels (Save and Quit, Don't Save) in the
English UI at high DPI. Button widths are now derived from the translated labels, so the
auto-sized dialog grows to fit them.
2026-10-19
Fixed
"Custom" in the Resolution dropdown did nothing.
Blue bars after disabling Widescreen, and a blue line along the top in widescreen mode.
The late-loaded cabinet backdrop never updated composite descriptor slot 3, and the widescreen
picture rectangle ignored the integer-scale letterbox.
Controls tab stutter: the input system was rebuilt on every visit. It is now cached across tabs
and released before a game starts.
First-run window stayed on the taskbar after allowing the app through SmartScreen.
Release archives kept Assets/ beside the executable while the Windows build reads Data\Assets\,
so downloaded cover art and crosshair bitmaps were never found. The first run now copies the folder
(including Boxarts/) into place, and existing installations are repaired on the next start.
UI
The built-in cabinet backdrop is enabled by default for new installs.
In-game panel:
collapsible CRT Filter section;
reworked save-state table with absolute YYYYMMDD-HH:MM timestamps;
removed the Use for F5/F7 button (Save/Load also make that slot current);
mouse-wheel scrolling;
default height is now 75% of the work area;
removed redundant help paragraphs and their reserved footer space;
tooltips stay inside the panel and no longer cover the scrollbar.
Settings window:
Controls tab moved after Sound;
controller explanations moved into the corresponding (?) tooltips;
tab bar shrinks to fit instead of leaving a partially clipped tab;
the vertical scrollbar is always reserved, so the tab scrolling arrows no longer move;
the output-display selector is back in the Video section and no longer hidden when Fullscreen is off;
a preview panel above the game list shows the hovered or selected game's WebP cover, title,
version and a short English description, with the scrolling list below it;
the divider between the preview and the list can be dragged, and both parts scale with the
window; the position is remembered in GuiPreviewSplit across launches;
the ROM count moved from inside the list to the footer status line, giving the table that
extra row of height.
Build
MSVC Release x64 build passes.
Boxarts now cover all 63 ROM sets in Games.xml:
55 from the libretro MAME set (unchanged);
von2 / von2a / von254g / von2o: US Dreamcast cover (Cyber Troopers Virtual-On Oratorio Tangram);
fvipers2 / fvipers2o: JP Dreamcast cover (Sega Retro);
lamachin: arcade flyer (Arcade Flyer Archive);
skichamp: arcade cabinet photo (Sega Retro, no standalone boxart exists).
Added Scripts/install_missing_boxarts.py to fetch these eight sets and convert them to WebP;
SOURCES.txt records the sources.
Named by ROM set and copied into Data/Assets/Boxarts by build.bat.
The release package now ships the artwork and the built-in backdrop: Assets/ (including
Boxarts/) is packaged, and Supermodel3Bezel.png is added to PKG_FILES and moved into
Assets/ while staging.

Download: Supermodel-VK v0.9.2.3a
Source:Here



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