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Eglantine (2026/11/12) is released. Eglantine is a free and opensource (FOSS) Switch 2 emulator, derived from Eden, Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux and macOS.

Eglantine Changelog:
Revert "video_core: Fix shader cache folder creation for MKW" (188ee5bcf8)
Revert "vulkan: skip pipelines the driver refuses, harden texture cache and query copies" (1841792480)
vk_pipeline_cache: move cache directory setup to its own file and test it (f35a6d3cc1)
vk_pipeline_cache: create nested Mario Kart World cache directory (a7c83d1c45)
vulkan: keep query copy destinations disjoint and declare binding strides (1b841cdae7)
vulkan: keep lowered passthrough geometry shaders within device limits (0f9b6ab68a)
vk_texture_cache: reject a sparse block that is not one page of the image (bca12ba2e0)
texture_cache: sample copies of colour targets their own draws read (a2cefedfc4)
texture_cache: compare budget thresholds after the clamp before logging (ac25f48a4a)
vk_pipeline_cache: own cache file names so other builds stop deleting them (9a1aefd164)
vulkan: skip tessellation pipelines the driver would refuse (1e60477c62)

Download: Eglantine (2026/11/12)
Source: Here



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