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EmuCR: emuze emuze v0.60.0 is released. emuze is a graphical frontend for various emulators developed for Windows, Linux and Steam Deck.

Features:
⚡️ Fast and responsive UI
🚂 Import all your emulators and roms with a click of a button
🪄 Fetches Metadata from igdb based on the filenames of your roms
🎮️ Gamepad support
💻️ Windows, Linux and Steam Deck support
🔧 Can install missing emulators (Linux only)
💫 Updates itself

emuze Changelog:
This release is special for me. I build emuze with web technologies because that’s where I have the most experience, and I’m really proud of what I’ve achieved over the years. I’ve always wanted to help out in this wonderful emulation community, but aside from testing, I couldn’t do much to help with the emulators I love because I struggled with C++ code, which most emulators are written in. But sometimes you feel forced to try and try again. Since v0.59.0, I’ve successfully added a change to RMG to use the SDL GUID to identify a gamepad more reliably, and I forked Mednafen with mednafen-sdl3 to greatly expand gamepad support. Those changes are just baby steps in the grand scheme of things, but they felt great, and I hope I can build on them in the future.
Those who have read some of my older release notes already know about samueru-sama. He is part of the Package Forge Dev Team and has helped me a lot in the past with creating AppImages for emulators. For this release, he guided me on how to use quick-sharun to bundle the emulators much more efficiently. This resulted in an emuze AppImage that is much smaller and compatible with more Linux distributions than before.
With 0.59.0, I bundled open-source implementations for several BIOS files. With this release, I added saturn-open-bios for the Sega Saturn and OpenPS2BIOS for the PlayStation 2. Both are quite new and won’t work with every game, but they’re great if you don’t have an official BIOS.
As a kid, it felt magical to play games with more than one friend at a time. More often than not, we played Mario Kart 64 rather than Crash Team Racing, even though we thought Crash Team Racing was the better game. Of course, there was a solution back then in the form of a multitap, but we didn’t have one or the money to buy one. With this release, emuze will configure a multitap for supported games for the Sony PlayStation, Sony PlayStation 2, and Sega Saturn.
Please let me know what you think of it in the emuze discord.
💥 Features
bundle mednafen-sdl3 to use sdl3 to greatly expand gamepad support for Sega Saturn and PC Engine CD
greatly reduce the file size of the AppImage by using quick-sharun: A big thank you to samueru-sama for figuring out how to use it with the bundled emulator AppImages
activate Multitap for supported games for Sony PlayStation, Sony PlayStation 2 and Sega Saturn
optimize scrolling on game grid
optimize import
reduce wait time after a game was closed on linux
💫 Updates / Bundles
update sdl to v3.4.14
improves Hotplug support for controllers
add support for wired Nintendo Switch 2 Controllers
improves compatibility with most emulators e.g. Dolphin, RMG and RPCS3
bundle OpenPS2BIOS v0.5
bundle saturn-open-bios v0.1.0
update bundled Azahar to v2126.1.2
update bundled Dolphin to v2609a
update bundled DOSBox Pure Unleashed to v1.0-preview7
update bundled Flycast to v2.7
update bundled MAME to v0.289
update bundled PCSX2 to v2.8.2
update bundled RMG to v0.9.1
update bundled RPCS3 to v0.0.43-20541
update bundled ScummVM to v2026.4.0
update bundled xemu to v0.8.136
update bundled openbios to the latest rolling release
🪲 Bug Fixes
fixed dualshock 4 on Mednafen
on game grid the fallback image will be shown until the game cover is loaded
fixed ares fullscreen on Steam Deck which is broken since the last SteamOS System Update
fixed rare cases where gamepad mapping did not work in RMG with Steam Input

Download:emuze v0.60.0 Source:Here



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