Lichii build 125 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Lichii Changelog:
Performance
Donkey Kong Bananza runs faster. The split GPU back thread does less work per draw (#858, #921); 11.7 → 14.8 fps at the PR's test spot.
Shaders are precached before the game starts, so fewer hitches the first time you see an effect (#781, #812), and precaching uses less memory (#878).
Pipeline caches survive updates. A new cache version starts from the newest compatible cache instead of from scratch (#591), and only damaged, stale or duplicate records are dropped (#815).
Faster NUP loading. NUP files are only decompressed as far as the game reads (#885).
Cheaper ASTC texture uploads, from SmileyTatsu's fork (#296), and fewer redundant texture uploads (#817).
GPU threads are pinned to their own cores (#769), except on hybrid CPUs with few performance cores, where Windows schedules them (#698).
Graphics cards with lots of VRAM keep more textures before collecting (#268), and the GPU thread wastes less time polling and waiting (#621, #752).
Mario Kart World
The 30 fps lock and low-detail models are fixed when GPU Clocks is set to Boost or Overclock (#664).
Karts stay on the water and waves are back (#690).
Ocarina of Time
FPS Unlock is built in, and there's a new Switch 2 frame rate limit slider (#655).
Fixed a crash in the texture cache (#910).
Fixed the water flicker (#778, imported from Frizti's Fritchii v4), the red line in the tomb (#820) and missing geometry after a deferred clear (#699).
Fixed cutscene movies (#721, fixes #676).
OoT on GPUs without mesh shaders (such as the GTX 10 series) now builds its cached task and mesh pipelines at boot (#841, #642).
Other games
Mario Tennis Fever: Switch 2 controller button icons and face-button glyphs draw correctly (#691, #821).
Nintendo Switch 2 Welcome Tour: fixed decoder video frames (#689).
Switch 2 titles: new textures no longer start from stale memory (#818).
Movies: video stays in sync with audio (#659, #809), and AV1 video uses libdav1d explicitly (#879, #912).
AMD
Imported the easy AMD fixes from the CheezerWheezer fork (#679), and cooperative matrix shapes are only queried on supported cards (#614).
Stability and everything else
When the microphone can't open or start, games now get silence instead of a failed capture (#881).
Windows keeps fastmem by retrying its memory allocation instead of falling back (#645), and the long-path manifest is fixed (#576).
Motion controls work with fast sensors and recover when a sensor stops reporting (#712).
The English title is shown for NUP games (#738).
Many GPU correctness fixes: fences and queries (#687, #337, #718), cache invalidation (#700, #611, #816), shaders (#610, #902), macros (#688), textures (#575, #880) and command processing (#609, #488, #264).
Service stubs and fixes: vi2/nifm (#727), audio (#600), BCAT (#561) and mod folders (#686).
Build fixes, including macOS (#932).
Download: Lichii build 125
Source: Here
2026-11-09
Tags:
Console,
Lichii,
Official_Build,
Switch2

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