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EmuCR: Lichii Lichii build 130 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.

Lichii Changelog:
Performance
✅ Ocarina of Time faster: async read-back stops the GPU thread waiting on the GPU, about +17% (28 → 33 fps at Kokiri) (#1028)
✅ Ocarina of Time faster again: memory-reading macros run on the back thread, so the front thread's wait is gone, about +8% more (#1056, port of jpkto's #805)
✅ Donkey Kong Bananza faster: cheaper semaphore waits and descriptor reuse, +9% (14.7 → 16.1 fps at the Ingot Isle gate) (#949)
✅ Bananza waits less: the restored semaphore mirror gives +0.4 fps and much shorter GPU waits (#979, #1014)
✅ Frees a full CPU core: the HostTiming thread now sleeps instead of spinning, with no fps or audio change (#1016)
Stutter and shaders
✅ New shader cache (v2): far fewer shaders built mid-game on relaunch (MKW 48 → 2 builds, hit rate 35% → 97%). Your old cache converts automatically in under half a second (#1036)
Memory
✅ About 6 GB less RAM on Windows: all-zero memory pages are released. At Kokiri, OoT dropped from 13.4 to 7.2 GB with almost no pagefile writes (#961, built on Ghostwolf13's #431)
New features
✅ .nx game support: load .nx archives, and convert NSP/XCI/NUP games with their updates and DLC to .nx (#923, fab918's #866)
Stability and fixes
Malformed PFS0, RomFS, NCA and XCI files no longer crash Lichii (#947, port of failaip12's Eglantine #462)
Fixed a use-after-free in the memory translation cache (#984)
Fixed a page-table overflow (#957)
Fixed texture-cache threshold log spam (#951)
For developers (off unless enabled)
The stutter trace with per-frame causes and long-frame detail, the shader cache bench, a memory trace and extra GPU profiling (#975, #1039, #951, #965)
Other
The README now warns that Lichii has no official website, only the game compatibility site (#1074)
Coming next (not in this build)
FSR 3.1 and FSR 4 for Ocarina of Time (AMD FSR 4 through AMD's official download, opt-in), a fix for Mario Kart World's texture-upload hitches, and the Bananza multi-core rebuild.
Automatic build of nx2 at 3dae119.

Download: Lichii build 130
Source: Here



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