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EmuCR: Lichii Lichii build 160 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.

Lichii Changelog:
Built from nx2 2eb5f08. Build 150 was 17baed7. That's 30 merged changes.
New look. Lichii now opens in the new Lichii Dark theme, and a short What's new window explains what moved. You can reopen it from Help → What's New, and the old themes are still in the settings.
Big fixes
Yoshi and the Mysterious Book: the 3D world renders. Three shader forms the game uses were rejected, which left the world black. Built on ggonzalospineli-ops' #1189 and FrsrG's #1284, with ALD/OUT from MythosOfs (#1363).
The Duskbloods network test: boots to its menus. It no longer aborts on memory, and its shader forms are supported. By cerroverb (#552, #851). It still stops at its online checks. It also always uses reactive flushing, gets the DLSS replacement (#828, #637), and has a 3D colour-target clear fix (#638).
Ocarina of Time: the guard house freeze is fixed by a built-in Texture Pool x2 patch (#1313).
Mario Kart World: characters and karts are lit correctly. Read-only compute bindings are sized from their size word (#1333).
No more crash when antivirus deletes nxformat.dll. nxformat 1.0.3 is now built into Lichii. Converting an XCI to NX also keeps its update partition. By fab918 (#1232).
New features
New UI: Lichii Dark. It has icons throughout. Settings dialogs now fit the screen at any scale, and every tab scrolls. A per-game setting you changed gets a pink outline and a reset button. The game list shows folder game counts, full title IDs and favourite stars. Grid and carousel get their own 160 px cover size (#1365, #1371).
Native HDR output with HDR10/scRGB passthrough and an Off/Auto/On setting (#1326).
LAN play for local-wireless games: Configure → Network → LAN play, off by default (#1359).
Frame stats overlay redesign. A big fps number, CPU and GPU %, and a 5-second frame-time graph. It's still movable (#1345).
Mario Kart World dynamic FPS skips the game's own second-vblank wait (#1332).
Performance
Shader stutter cut down a lot. Pipelines are kept up to a RAM limit instead of 9,000 frames, and an evicted pipeline is rebuilt from its kept SPIR-V instead of being translated again. Revisiting an area went from 360–770 ms hitches to about 55–75 ms. There's also an option to build all cached shaders at boot (#1334, #1337).
Less shader compilation work (#1320).
CPU: plain loads for LDAR/LDAPR/LDAXR and no barrier for DMB LD/ST on x86, each processor's exclusive reservation on its own cache line, and no empty submits in FlushCommands (#1327, #1331, #1329, a port of Fritchii EXP61). The GPU front/back cache lines are split too (#1332).
3D state registers are written in one call (#1095).
Crash and stability fixes
AMD: device memory overallocation is allowed (#1335).
Textures over the texel limit that fit in 1 GiB now get backed, which fixes Metroid Prime 4 NS2 Edition (#1325).
Looping timers measure their lateness from the end of a pause (#852).
The previous log is no longer lost when log rotation fails (#889).
Pokémon Pokopia: the furniture-guide shader clamp is folded correctly, ported from Eglantine #781 (#1347).
Fixes for the built-in profiler (#1349) and quieter network logs (#1384).

Download: Lichii build 160
Source: Here



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