Lichii build 93 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Lichii Changelog:
AMD and Vulkan fixes
This update focuses on AMD shader correctness and Vulkan synchronization. These are targeted fixes, not a guarantee that every AMD game or rendering issue is resolved.
#273 keeps depth-compare images floating-point and makes failed atomic compare-exchange operations feed their returned value into the next retry. On AMD's proprietary Vulkan driver, fragment shuffles use a broadcast fallback. Driver optimization is disabled only for compute shaders EFF3CCBE1438679D and F9EA14A22394F5B1, which have reported multi-minute compilation stalls.
#295 splits misaligned 64-bit and 128-bit storage-buffer accesses into 32-bit words instead of reading or writing the wrong vector. Vulkan barriers now cover indirect dispatch arguments, make compute writes visible to subsequent graphics work, and replace stale wait-for-idle event reuse with a memory barrier.
These changes have compiler, regression-test, and validation evidence. The combined fixes have not been verified in affected AMD gameplay. Shuffle fallbacks and unoptimized shaders can cost runtime performance; stronger synchronization can also change frame times.
Other changes since build 88
#284 adds the MinGW x86-64 AV1 decoder fix to the source, addressing the missing decoder used by Switch 2 movies. This release distributes only the standard MSVC Windows package, not a MinGW binary. This is not a cutscene-audio or haze fix.
#290 fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
#314 seeds a performance profile only when creating a new desktop global configuration: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior. This does not enable FSR3 frame generation or native asynchronous draw discard.
#224 adds optional native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD remains off by default. Enabling it can skip writes to persistent resources and leave missing effects; it is not a general performance recommendation.
Download: Lichii build 93
Source: Here
2026-11-07
Tags:
Console,
Lichii,
Official_Build,
Switch2

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