NxEmu Dev v0.8.0-956-d582ddca is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.
NxEmu Changelog:
* Fix Windows generation of the buffer unswizzle shader (#570)
* Improve GPU handling (#561)
* Improve rendering performance on macOS
Reduce GPU work in some games.
* Improve GPU submission on macOS
Reduce GPU stalls in some games.
* Fix index handling on macOS
Keep restart indices and read only the indices a draw uses.
* Fix Windows build
* Fix index buffer handling
Keep index data in sync for all draw paths.
* Fix inline index handling
Keep inline index data intact for all draw paths.
* Fix Civilization VII and Sacred 2 rendering (#565)
Civilization VII: fix startup network and service waits, add Vulkan
target-independent rasterization with mixed sample counts, and keep
color contents between TIR passes.
Sacred 2: support texture handles indexed with a stride, import images
written by compute through a storage buffer, and keep uniform texture
indices when combining fixed samplers.
Also stream rewritten in-use uniform buffers on NVIDIA Vulkan and map
the MirrorOnceClampOGL wrap mode.
* Skip unmapped pages in pipeline constant buffer snapshots (#568)
An asynchronous pipeline build copies every bound constant buffer at its
full size. Some games bind a buffer that goes past the mapped memory, and
each copy logged "Unmapped Device ReadBlock" errors. Read only the mapped
pages and fill the rest with zeros, which is what a direct read returns.
* Support global atomics with untracked pointers in SPIR-V (#567)
When a shader loads its buffer pointer from memory, global atomics could
not be turned into storage buffer atomics and the pipeline failed to build.
Find the buffer at runtime, like global loads and writes already do, for
the 32-bit add, min, max, and, or, xor and exchange atomics.
* Wake the timing thread on time with the shared CPU clock (#564)
The Windows high-resolution timer fires on the first system tick after its due time, so guest sleeps ran about 0.5 ms late. Stop the timer one tick early and finish with MicroSleep, like the path without the shared clock. Sacred 2 character select goes from about 39 to 48 FPS.
* Improve graphics stability (#566)
Fix async texture decode lifetime and flush pending query results.
* Fix audio sink cleanup and audio manager callback lifetime (#562)
* Improve audio stability
Fix audio sink cleanup and audio manager callback lifetime.
* Build audio tests in CI
* Restore submodule entries
* be able to have debug settings only showing when enabled (#557)
Download: NxEmu Dev v0.8.0-956-d582ddca x64
Download: NxEmu Dev v0.8.0-956-d582ddca Android
Source: Here
2026-11-05
Tags:
Console,
NintendoSwitch,
NxEmu,
Official_Build

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