PCSX-Redux Git (2026/11/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #2558 from rixnobis/aa64-gte-queue
* Skip GTE.WriteToUseCoarseDynarec where no recompiler is built
* aa64 dynarec: GTE write-to-use delay per command and register
* Merge pull request #2561 from rixnobis/file-read-error
* file test: readToSlice with data, including a short final read
* File: a read that returns -1 gives an empty slice or buffer
* Merge pull request #2559 from rixnobis/fastfill-wrap-y
* Merge remote-tracking branch 'upstream/main' into fastfill-wrap-logger
* gpu: FastFill keeps the wrap height it was decoded with
* gpu: GP0(02h) fill rows wrap to the top instead of moving the fill
* Merge pull request #2562 from rixnobis/wasm-isoffi-enum
* luaffifb: pin the merge on chris
* luaffifb: convert enum cdata to integers
* Merge pull request #2560 from rixnobis/quiet-startup-logs
* clibs: tell LuaJIT apart by jit.version
* Keep the _CLIBS adapter quiet when it is a no-op on LuaJIT
* Drop ThorVG's informational TVGLOG output
* Merge pull request #2551 from pcsx-redux/heap-stack-bounds
* Heap check: reject unaligned, out-of-range and oversized metadata
* Check the registered heap against the stack bounds
Download:
PCSX-Redux Git (2026/11/04)
Source:Here
2026-11-04
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!