PCSX-Redux Git (2026/11/07) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #2488 from rixnobis/fix-480i-cube
* cdrom: keep the warning for 1F801803.1 writes other than 18h
* cdrom: a 1F801803.1 write of only CLRBFWRDY/CLRBFEMPT is a no-op
* tests: raise the psyqo CpuTrace cap to 24M instructions
* gpudump: player snapshots carry the interlace field
* Merge main into fix-480i-cube, pin nugget main
* Merge main into fix-480i-cube
* Merge main into fix-480i-cube
* gpudump: keep the live field on replays of dumps without field packets
* gpudump: record GPUSTAT.31 in NTSC 480i
* Bump nugget for the 480i frame wait fix
* Merge pull request #2579 from rixnobis/authoring-store-margin
* authoring: refuse a stored file of 1024 sectors or more
* authoring: per-file compress flag, and refuse a margin the header cannot hold
* Merge pull request #2580 from rixnobis/deinterlace
* gpu: add a Deinterlace option that draws every row in 480i
Download:
PCSX-Redux Git (2026/11/07)
Source:Here
2026-11-07
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS

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