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EmuCR: SupermodelSupermodel v0.3a-20261107-ff92a99 is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.

Supermodel Changelog:
* Merge branch 'master' of https://github.com/trzy/Supermodel
* Merge pull request #373 from trzy/bart/threads
* SCSP: restore SCSP_Deinit(), now empty
* Makefiles: generate the Musashi 68K sources once in parallel builds
* SDL audio: update rate control with the audio lock held
* SCSP: read the MIDI FIFO pointers under MIDILock in CheckPendingIRQ
* SDL audio: make the enabled flag atomic
* Threads: use the STL directly, remove CThread, CMutex, CSemaphore, CCondVar
* CThread: implement on the STL instead of SDL, name every thread
* Model 1: geometrizer threads obey MultiThreaded, full FIFOs can't hang
* Games.xml: the missing Model 1 sets (Wing War US, Japan and R360, Virtua Formula)
* Model 2: a timer written with 0 expires at the write (Over Rev's stuck sound)
* Model 2 renderer: upload texture RAM only when written, cheaper shader on AMD
* MB86233: no NaN or infinity in the TGP's floating point (Desert Tank's bunker)
* Merge pull request #371 from DirtBagXon/rchase2-ROM-mirror
* rchase2: Mirror and rename roms to latest MAME findings.

Download: Supermodel v0.3a-20261107-ff92a99

Source: Here



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